Full notes
Full 100 RUB: Operation Global Denomination update
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What changed
- Fixes
- Gameplay
- Performance
100 RUB: Operation Global Denomination changes
“We Fixed Everything, and Even Made Some Stuff Better. Also, Yes – We Love You.”
KuKo Studio is proud (and slightly hungover) to announce: our platformer has survived a massive update! We didn't sleep all day, drank tea with cookies, and finally did what we'd been promising for ages.
What’s New:
🛠️ Engine updated to the freshest version The game now runs on a brand-new engine that supports everything – including your hopes for stable FPS. We updated it just yesterday. And the day before. And tomorrow, to be honest, we’ll update it again.
🎮 Player control code fixed No more sudden flights to the left when you meant to go right. The player finally obeys, instead of acting like a cat that just spotted a cucumber. We rewrote everything except one line – which we forgot about, but luckily, it turned out to be a comment.
⚙️ Improved collisions between sawblades and the player Now the saws don't phase through you – and you don't phase through them. Well, unless you're really fast. But seriously: collisions are now fair and predictable. We even asked the saws to be nicer. They agreed – but only slightly.
❤️ Added love We refactored the code, added that cozy, warm atmosphere, and realized that without you, this project means nothing. So this update is like a hug from a developer – a little awkward, but heartfelt.
Additionally:
Improved performance on low-end PCs – now they're just slightly less low-end.
Added a new death. Try to guess which one.
We love you. Players, testers, even those who leave negative reviews. And especially – you.
Play, collect coins, and die (but not too often). We're always here. Yours, KuKo.
Source
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