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Steam News24 July 202621d ago

[Developer Notes] Meet the Development Team Behind Oshishinu

My Fav ChillStreamer Dies a Million Times (hereafter referred to as Oshishinu) was jointly developed by staff from SCRAP, the creators of numerous REAL ESCAPE GAMES that have thrilled audiences around the world, and VEL

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Full ゆるゆる生配信する推しは100万回死ぬ|My Fav Chill Streamer Dies a Million Times update

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changedMy Fav ChillStreamer Dies a Million Times (hereafter referred to as Oshishinu) was jointly developed by staff from SCRAP, the creators of numerous REAL ESCAPE GAMES that have thrilled audiences around the world, and VELUX STUDIO, a developer known for its advanced technology and wide range of digital games.
addedKosuke MayuzumiWith the help of so many people, I believe we have created a completely new kind of game unlike anything that has come before it.

ゆるゆる生配信する推しは100万回死ぬ|My Fav Chill Streamer Dies a Million Times changes

changedMy Fav ChillStreamer Dies a Million Times (hereafter referred to as Oshishinu) was jointly developed by staff from SCRAP, the creators of numerous REAL ESCAPE GAMES that have thrilled audiences around the world, and VELUX STUDIO, a developer known for its advanced technology and wide range of digital games.
addedWith the help of so many people, I believe we have created a completely new kind of game unlike anything that has come before it.

My Fav ChillStreamer Dies a Million Times (hereafter referred to as Oshishinu) was jointly developed by staff from SCRAP, the creators of numerous REAL ESCAPE GAMES that have thrilled audiences around the world, and VELUX STUDIO, a developer known for its advanced technology and wide range of digital games.

The game was brought to life by a team of leading creators, each an expert in their respective field.

Here, we introduce their career highlights, notable works, and the passion and attention to detail they poured into Oshishinu.

Discover the creators behind the game and the accomplishments that led them here.

Content Director

Kosuke Mayuzumi

Joined SCRAP in 2016.

Notable works include HOTEL BLUE ROSE’S 99 ROOMS, SEARCH ACCOUNT, and Escape from the Abandoned Village Ruled by Cursed Spirits.

Comment

We finally have an official release date for Oshishinu!

The game began with a simple idea: What if the seek bar—something we have all used in our everyday lives—could become a time machine?

With the help of so many people, I believe we have created a completely new kind of game unlike anything that has come before it.

A truly unexpected twist awaits you in the final scene, so keep saving Alagna again and again until you reach it!

Development Director / Engineer

Kiyotaka Katsuki

Joined CyberStep in 2011, SQUARE ENIX in 2015, Cygames in 2017, and VELUX STUDIO in 2024.

Comment

I am a huge fan of puzzle-solving games myself, so I was delighted to have the opportunity to work on Oshishinu.

Even among the many puzzle games out there, I believe this one offers a truly unique experience. I hope you will give it a try!

Development Manager / Lead Game Designer / Lead QA

Mai Fujikake

Joined VELUX STUDIO in 2024.

Comment

Alagna meets her end in all sorts of imaginative ways.

I hope that as many of them as possible leave a lasting impression on you.

Please enjoy the many ways Alagna dies—or rather, the way she lives!

Lead Engineer

Asagi Tahara

Joined Cygames in 2021 and VELUX STUDIO in 2024.

Comment

We wanted to create an experience that makes it feel as though Alagna is genuinely reading your comments, so we paid particular attention to making her reactions feel natural and varied.

Your comments can change the future. We hope you enjoy this unique aspect of the game!

Lead Artist / Character Designer

Ryo Sawamura

Joined CyberStep in 2009 and VELUX STUDIO in 2025.

Comment

Trying to come up with all the different ways Alagna could die gave me a headache in more ways than one.

I hope you enjoy discovering the fate that awaits her—and the truth that lies beyond it!

Art Director / UI Designer

isonin

Former designer for the BEMANI series. Working as a freelance designer since 2023.

Notable works include jubeat, NOSTALGIA, and DANCE aROUND.

Comment

While working on the game, I had the strange sensation that, despite knowing it was a game, I was actually watching a real livestream.

I was also somewhat disturbed by the planners’ determination to create such an enormous variety of ways for Alagna to die.

Is it really okay to lead the heroine to her death this casually?

No, it is not.

So please—save her with your own hands.

Source

Steam News / 24 July 2026

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