What changed
1 fix1 addition2 changes0 removals
addedAdds three new skills
changed1.Treant Form:Your skills will be cast in alternating order.All skills that you actively cast gain +60%/120%/240% damage,Each time a different skill is cast,Damage of the next skill will be multiplied by 160%/220%/340%. After transforming, one can enjoy the Druid bond bonus; damage bonus resets when casting the same skill. The calculation between multiple Treant forms is additive, for example, with one normal quality Treant form, each skill cast is *(100+60)%, with two it becomes *(100+60+60)%, and with three it is *(100+60+60+60)%, instead of *160% *160% *160%.
changed3.Soul Strike:Launch a melee strike, dealing 50%/75%/150% physical damage in an area and summon a Spirit,Spirit dies after one attack,Max 2. Spirit damage deals equal this damage
fixed1.Fixed a bug where triggering the death of a sprite would cause the triggering skill to become ineffective. 2.Fixed a bug where the death of a golem would cause the maximum number of golems to be abnormal. 3.When fighting against one's own boss, the damage reduction has been changed to life/shield enhancement instead, to avoid situations where only 1 point of damage can be dealt. Skills that cause damage based on life/shield will have their values lowered correspondingly in boss battles to maintain consistency with normal damage values. 4.Fixed a bug where the damage bonus display text would not be hidden when abandoning a boss battle. 5.Fixed a bug where some card descriptions would exceed the boundary.
地牢100 changes
addedAdds three new skills
changed1.Treant Form:Your skills will be cast in alternating order.All skills that you actively cast gain +60%/120%/240% damage,Each time a different skill is cast,Damage of the next skill will be multiplied by 160%/220%/340%. After transforming, one can enjoy the Druid bond bonus; damage bonus resets when casting the same skill. The calculation between multiple Treant forms is additive, for example, with one normal quality Treant form, each skill cast is *(100+60)%, with two it becomes *(100+60+60)%, and with three it is *(100+60+60+60)%, instead of *160% *160% *160%.
changed3.Soul Strike:Launch a melee strike, dealing 50%/75%/150% physical damage in an area and summon a Spirit,Spirit dies after one attack,Max 2. Spirit damage deals equal this damage
fixed1.Fixed a bug where triggering the death of a sprite would cause the triggering skill to become ineffective. 2.Fixed a bug where the death of a golem would cause the maximum number of golems to be abnormal. 3.When fighting against one's own boss, the damage reduction has been changed to life/shield enhancement instead, to avoid situations where only 1 point of damage can be dealt. Skills that cause damage based on life/shield will have their values lowered correspondingly in boss battles to maintain consistency with normal damage values. 4.Fixed a bug where the damage bonus display text would not be hidden when abandoning a boss battle. 5.Fixed a bug where some card descriptions would exceed the boundary.
Adds three new skills
1.Treant Form:Your skills will be cast in alternating order.All skills that you actively cast gain +60%/120%/240% damage,Each time a different skill is cast,Damage of the next skill will be multiplied by 160%/220%/340%. After transforming, one can enjoy the Druid bond bonus; damage bonus resets when casting the same skill. The calculation between multiple Treant forms is additive, for example, with one normal quality Treant form, each skill cast is *(100+60)%, with two it becomes *(100+60+60)%, and with three it is *(100+60+60+60)%, instead of *160% *160% *160%.
2.Carnivorous Plant:When your summoned creature dies, it will summon 1 carnivorous plant.Lasts 5 seconds. Carnivorous Plant will not repeatedly summon itself upon death.
3.Soul Strike:Launch a melee strike, dealing 50%/75%/150% physical damage in an area and summon a Spirit,Spirit dies after one attack,Max 2. Spirit damage deals equal this damage
Bug Fixes:
1.Fixed a bug where triggering the death of a sprite would cause the triggering skill to become ineffective. 2.Fixed a bug where the death of a golem would cause the maximum number of golems to be abnormal. 3.When fighting against one's own boss, the damage reduction has been changed to life/shield enhancement instead, to avoid situations where only 1 point of damage can be dealt. Skills that cause damage based on life/shield will have their values lowered correspondingly in boss battles to maintain consistency with normal damage values. 4.Fixed a bug where the damage bonus display text would not be hidden when abandoning a boss battle. 5.Fixed a bug where some card descriptions would exceed the boundary.