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Steam News25 April 20233y ago

New mode update

New Mode Added: Quick Mode 1.1 In Quick Mode, players won't turn into a BOSS and can directly clear the level with a single character. 1.

Full notes

Full 地牢100 update

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What changed

2 fixes10 additions13 changes8 removals
  • Balance
  • Gameplay
  • Security
  • UI and audio
fixedNew Mode Added: Quick Mode 1.1 In Quick Mode, players won't turn into a BOSS and can directly clear the level with a single character. 1.2 Quick Mode has a total of 30 floors, with changes to enemy spawning logic to be full-screen swarm, while reducing battle duration. 1.3 In Quick Mode, players will receive a fixed 5 gold coins per round, which can be carried over to the next round, and for every 10 gold coins held, players will gain 1 gold coin interest, with a maximum interest of 5 gold coins. 1.4 Quick Mode has a total of 5 difficulty levels ranging from easy to hard, clearing lower difficulties will unlock the next difficulty for all classes. 1.5 Upgrading the shop in Quick Mode requires less gold than in the normal mode. 1.6 In Quick Mode, all 9 card slots are unlocked at the start of the game.
addedSynergy Adjustments 2.1 Added Chaos Synergy Activation requirements: 1/3/5, for each other synergy activated, Chaos damage is increased by 20%/45%/85%.
added2.2 Added Shield Synergy Activation requirements: 3/5/7, shield cap x150%/235%/350%, shields can block up to 67%/75%/80% damage.
removed2.3 Removed Enhance Synergy.
changed2.4 Warrior Synergy now increases AoE skill range and damage increase. Warrior: AoE skill range +20%/40%/80%, AoE damage x150%/235%/350%.
changed2.5 Combat Synergy changed to allow skills to gain combo effects. Combat: Combat skills can be cast an additional 1/2/3 times, each additional cast +0%/20%/40% damage.

地牢100 changes

fixedNew Mode Added: Quick Mode 1.1 In Quick Mode, players won't turn into a BOSS and can directly clear the level with a single character. 1.2 Quick Mode has a total of 30 floors, with changes to enemy spawning logic to be full-screen swarm, while reducing battle duration. 1.3 In Quick Mode, players will receive a fixed 5 gold coins per round, which can be carried over to the next round, and for every 10 gold coins held, players will gain 1 gold coin interest, with a maximum interest of 5 gold coins. 1.4 Quick Mode has a total of 5 difficulty levels ranging from easy to hard, clearing lower difficulties will unlock the next difficulty for all classes. 1.5 Upgrading the shop in Quick Mode requires less gold than in the normal mode. 1.6 In Quick Mode, all 9 card slots are unlocked at the start of the game.
addedSynergy Adjustments 2.1 Added Chaos Synergy Activation requirements: 1/3/5, for each other synergy activated, Chaos damage is increased by 20%/45%/85%.
added2.2 Added Shield Synergy Activation requirements: 3/5/7, shield cap x150%/235%/350%, shields can block up to 67%/75%/80% damage.
removed2.3 Removed Enhance Synergy.
changed2.4 Warrior Synergy now increases AoE skill range and damage increase. Warrior: AoE skill range +20%/40%/80%, AoE damage x150%/235%/350%.
  1. New Mode AddedQuick Mode 1.1 In Quick Mode, players won't turn into a BOSS and can directly clear the level with a single character. 1.2 Quick Mode has a total of 30 floors, with changes to enemy spawning logic to be full-screen swarm, while reducing battle duration. 1.3 In Quick Mode, players will receive a fixed 5 gold coins per round, which can be carried over to the next round, and for every 10 gold coins held, players will gain 1 gold coin interest, with a maximum interest of 5 gold coins. 1.4 Quick Mode has a total of 5 difficulty levels ranging from easy to hard, clearing lower difficulties will unlock the next difficulty for all classes. 1.5 Upgrading the shop in Quick Mode requires less gold than in the normal mode. 1.6 In Quick Mode, all 9 card slots are unlocked at the start of the game.
  2. Synergy Adjustments 2.1 Added Chaos Synergy Activation requirements1/3/5, for each other synergy activated, Chaos damage is increased by 20%/45%/85%.

2.2 Added Shield Synergy Activation requirements: 3/5/7, shield cap x150%/235%/350%, shields can block up to 67%/75%/80% damage.

2.3 Removed Enhance Synergy.

2.4 Warrior Synergy now increases AoE skill range and damage increase. Warrior: AoE skill range +20%/40%/80%, AoE damage x150%/235%/350%.

2.5 Combat Synergy changed to allow skills to gain combo effects. Combat: Combat skills can be cast an additional 1/2/3 times, each additional cast +0%/20%/40% damage.

2.6 Arcane Synergy now increases skill trigger frequency. Arcane: Skill trigger frequency +50%/135%/250%. Arcane Synergy can increase the damage trigger frequency of skills like Whirlwind Slash, Storm, Breath, Frost Orb, etc., and the trigger frequency of critical casting, shield aura, and other skills.

2.7 Fire Synergy damage is no longer a fixed percentage, but now deals percentage damage based on the triggering skill's current damage. Fire: Deals 20%/45%/85% of the current damage as AoE fire damage, triggering up to 5 times per second.

2.8 Frost Synergy now increases all damage taken by enemies. Frost: After being hit by a Frost skill, target takes +15%/35%/65% damage, stacking up to 5 times.

2.9 Hunter, Shaman, Nature, Druid, Lightning, Warlock have undergone some numerical adjustments.

Hunter

Activation requirements: 3/5/7, Attack speed +50%/135%/250%.

Shaman

Activation requirements: 3/5/7, Cast speed +50%/135%/250%.

Nature

Activation requirements: 3/5/7, Max health x150%/235%/350%.

Lightning

Activation requirements: 3/5/7, Extra bounces 1/2/3 times, bounce damage reduction 50%/20%/0%.

Druid

Pet attack power x150%/235%/350%.

Warlock

Summon limit x1.5/2/3, number of summons per cast +0/+1/+2.

2.10 Card synergy combinations are no longer limited to one class and one auxiliary element; now a card can have up to 3 synergies, and the same synergy can appear.

  1. Skill Changes 3.1 Added new card: Trigger Sprite. Trigger Sprite (Warlock) (Arcane) (5-star). Summon 1 Trigger Sprite, which will cast triggered skills on your behalf for 10 seconds, with a limit of 2 sprites. Your triggered damage increases by 0%/50%/100%. Skills that can be triggered by Trigger Sprites: Skills triggered by hit-casting/critical-casting/mystery box mechanics, shield explosion, explosion generated by removing defense-boosted shields. Trigger Sprites only change the position of skill triggering; the skill effect calculation is still based on the original attributes. Summoning more Trigger Sprites indirectly increases the trigger frequency.

3.2 Added a batch of new cards that combine different attribute bonds, totaling 9 cards. 3-star: Physical damage with additional Lightning, Physical damage with additional Frost, Physical damage with additional Flame. Physical skills deal an additional 40%/80%/160% of the respective elemental damage and can trigger corresponding elemental bonds. 5-star: Flame with additional Lightning, Flame with additional Frost, Frost with additional Flame, Frost with additional Lightning, Lightning with additional Flame, Lightning with additional Frost. Elemental skills deal an additional 40%/80%/160% of the respective elemental damage and can trigger corresponding elemental bonds.

3.3 Added new card: Berserker's Blood. Berserker's Blood (Warrior) (Combat) (4-star). For every 1% of HP lost, physical damage increases by 1%/2%/4%.

3.4 Auras now affect all targets, with an additional increase in aura effects on summons. Nature Aura, Hunter Aura, and Shaman Aura have been reduced from 3-star to 2-star. Flame Aura, Frost Aura, and Lightning Aura have been reduced from 5-star to 4-star. Auras no longer provide additional bonds. Lone Wolf no longer causes auras to only affect the user.

3.5 Flamestorm, Froststorm, Lightning Storm, and Blade Storm have been reduced from 5-star to 3-star. Sword Qi Slash and Boomerang have been reduced from 3-star to 1-star. Ultimate Flow and Volley have been reduced from 6-star to 3-star. Flat Shot has been reduced from 2-star to 1-star. Critical Casting has been reduced from 5-star to 3-star. Attack Warcry and Elemental Warcry have been increased from 2-star to 3-star. Doppelganger has been increased from 1-star to 2-star.

3.6 Enhanced Attack bonus has been increased, raised from 3-star to 4-star. Enhanced Attack: After casting a skill, your next basic attack deals 150%/300%/600% more damage; after a basic attack, your next skill damage increases by 100%/200%/400%.

3.7 Adjustments to Critical Casting and Hit Casting. Critical Casting can now trigger all connected active skills to the right. Hit Casting now always triggers the skill on the right. Critical Casting and Hit Casting can now trigger various curse/BUFF/summon active skills.

3.8 Golem-related changes. Different attribute golems now share a summon limit. The HP increase of Stone Circle has been removed. Golems now initially use a strike skill corresponding to their attribute.

3.9 Chain Reaction now increases the trigger count of Flame Bond by 3/6/12.

3.10 Penetration cards are now renamed to Boomerang. Boomerang: Your projectiles have a boomerang effect and unlimited penetration, dealing +0%/50%/100% damage.

3.11 Fireball can now penetrate all targets.

3.12 The number of projectiles in Lightning Chain has been increased to 3.

3.13 Arcane Missile has been changed to deal area damage.

3.14 Barrage and Flat Shot can now penetrate all targets.

3.15 Chaos Orb can now penetrate all targets.

3.16 The number of projectiles in Divine Judgment has been increased, but it no longer deals area damage.

3.17 Sword Qi Slash can now be modified by area increase and area damage boost.

3.18 Projectile skills and explosion effects no longer directly cause projectiles to disappear.

3.19 The stacking mechanism of Elemental Curse and Vulnerability Curse has been removed. The range of curse skills has been increased, the cooldown has been changed to 3 seconds, and the duration is now 5 seconds. They now provide a 120%/180%/340% bonus to physical/elemental damage.

3.20 Pain Curse has been reduced from 4-star to 2-star.

3.21 Curse Aura no longer enhances the effects of all curses, instead only providing a 20%/50%/150% curse effect boost to the first curse card to its right.

3.22 Area Increase has been removed.

  1. Sound/Visual/UI Changes Numerous skills have undergone sound and visual changes and optimizations.

Source

Steam News / 25 April 2023

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