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Steam News13 June 201511y ago

Sneak Peek @ 0.0.9 Change Log

UPDATE : Sneak peek of some of the change log in 10 Years After Change Log : 0.0.

Full notes

Full 10 Years After update

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What changed

0 fixes1 addition0 changes0 removals
  • Maps
addedUPDATE : Sneak peek of some of the change log in 10 Years After Change Log : 0.0.9 Upgraded to unity 5 New main menu New Loading screen New world (now 1 big map) 8km square New player legs system Updated inventory and crafting system Added Factions New time of day system Added in game achievement system (steam achievements to follow) New NPC Characters: 1. Tony 2. Jimmy 3. Alfie 4. Liam "Bear" Royal 5 . Richard 6. Jack 7 . Paulette 8 . Josh 9. Jacob 10. Kyle Added Drivable Vehicles: 1. SUV 2. Truck 3. Bus 4 . Van 6 . Sedan New Wenlock Prior area New wastelands Area New PineWood Town area New Trees and grass New spawn system New infected AI system ( no more getting stuck behind objects infect will work out another route) Lots of new quests Added Waypoint system to help you find your way New pause menu integrated into inventory system Added some new infected types Added new crafting materials : pan/cloth/sticks/metal scraps/ductape New NPC's aware of big events i.e you kill certain main characters others will react in a different way leading to different quests Added occlusion culling to help with fps Added new spawn system for infected and crafting items Added Blockers when/if you reach end of map (this is temporary for now) New ingame Music New ingame notification system of areas New main menu Music New loading screen music More to Follow...................... Stay Safe Afters

10 Years After changes

addedUPDATE : Sneak peek of some of the change log in 10 Years After Change Log : 0.0.9 Upgraded to unity 5 New main menu New Loading screen New world (now 1 big map) 8km square New player legs system Updated inventory and crafting system Added Factions New time of day system Added in game achievement system (steam achievements to follow) New NPC Characters: 1. Tony 2. Jimmy 3. Alfie 4. Liam "Bear" Royal 5 . Richard 6. Jack 7 . Paulette 8 . Josh 9. Jacob 10. Kyle Added Drivable Vehicles: 1. SUV 2. Truck 3. Bus 4 . Van 6 . Sedan New Wenlock Prior area New wastelands Area New PineWood Town area New Trees and grass New spawn system New infected AI system ( no more getting stuck behind objects infect will work out another route) Lots of new quests Added Waypoint system to help you find your way New pause menu integrated into inventory system Added some new infected types Added new crafting materials : pan/cloth/sticks/metal scraps/ductape New NPC's aware of big events i.e you kill certain main characters others will react in a different way leading to different quests Added occlusion culling to help with fps Added new spawn system for infected and crafting items Added Blockers when/if you reach end of map (this is temporary for now) New ingame Music New ingame notification system of areas New main menu Music New loading screen music More to Follow...................... Stay Safe Afters

UPDATE

Sneak peek of some of the change log in 10 Years After Change Log : 0.0.9 Upgraded to unity 5 New main menu New Loading screen New world (now 1 big map) 8km square New player legs system Updated inventory and crafting system Added Factions New time of day system Added in game achievement system (steam achievements to follow)

New NPC Characters

  1. Tony
  2. Jimmy
  3. Alfie
  4. Liam "Bear" Royal 5 . Richard 6. Jack 7 . Paulette 8 . Josh 9. Jacob 10. Kyle Added Drivable Vehicles: 1. SUV 2. Truck 3. Bus 4 . Van 6 . Sedan New Wenlock Prior area New wastelands Area New PineWood Town area New Trees and grass New spawn system New infected AI system ( no more getting stuck behind objects infect will work out another route) Lots of new quests Added Waypoint system to help you find your way New pause menu integrated into inventory system Added some new infected types Added new crafting materials : pan/cloth/sticks/metal scraps/ductape New NPC's aware of big events i.e you kill certain main characters others will react in a different way leading to different quests Added occlusion culling to help with fps Added new spawn system for infected and crafting items Added Blockers when/if you reach end of map (this is temporary for now) New ingame Music New ingame notification system of areas New main menu Music New loading screen music More to Follow...................... Stay Safe Afters

Source

Steam News / 13 June 2015

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