What changed
0 fixes1 addition0 changes0 removals
addedOk i feel the need to write this announcement due to the mixed reviews we are getting on 10YA so here goes... 1st this game is being developed by 1 guy (me) i deal with everything from the social aspects like steam/Facebook/twitter and the website as well as emails etc 2nd there seems to be some problem with people quitting out of the game there are 2 menu's ESC for quest log/save/load and "P" for graphics/quit etc 3rd the whole idea of 10YA seems to be getting lost somewhere , the idea is you are NOT buying a completed game but what you are buying is the ability to be able to help support the game and the development not just by bug reports but with game suggestions/quest ideas anything you think would be good to have in the game 10YA is about building a game together. 4th As most of you are aware i am very open about the state of 10YA and if i can help in anyway you only need to ask. Due to all these facts i have decided to scale down 10YA slightly to focus on certain things at a time, with this in mind i am going to remove the hunger/thirst system for now and focus on the games layout and quests. Once we have this nailed down we will then add back into the game crafting and the hunger/thirst and then expand from there. This also means i can focus on one thing at a time and not be flipping from one problem to another and we can keep the updates coming weekly/fortnightly. I would also like you guys and girls to comment below about the price of 10YA As i thought it was about right for the state of the game, what do you think as a community would be a good price? Just keep in mind the game needs to make some money to help the development. Many Thanks Stay Safe Afters
10 Years After changes
addedOk i feel the need to write this announcement due to the mixed reviews we are getting on 10YA so here goes... 1st this game is being developed by 1 guy (me) i deal with everything from the social aspects like steam/Facebook/twitter and the website as well as emails etc 2nd there seems to be some problem with people quitting out of the game there are 2 menu's ESC for quest log/save/load and "P" for graphics/quit etc 3rd the whole idea of 10YA seems to be getting lost somewhere , the idea is you are NOT buying a completed game but what you are buying is the ability to be able to help support the game and the development not just by bug reports but with game suggestions/quest ideas anything you think would be good to have in the game 10YA is about building a game together. 4th As most of you are aware i am very open about the state of 10YA and if i can help in anyway you only need to ask. Due to all these facts i have decided to scale down 10YA slightly to focus on certain things at a time, with this in mind i am going to remove the hunger/thirst system for now and focus on the games layout and quests. Once we have this nailed down we will then add back into the game crafting and the hunger/thirst and then expand from there. This also means i can focus on one thing at a time and not be flipping from one problem to another and we can keep the updates coming weekly/fortnightly. I would also like you guys and girls to comment below about the price of 10YA As i thought it was about right for the state of the game, what do you think as a community would be a good price? Just keep in mind the game needs to make some money to help the development. Many Thanks Stay Safe Afters
Ok i feel the need to write this announcement due to the mixed reviews we are getting on 10YA so here goes... 1st this game is being developed by 1 guy (me) i deal with everything from the social aspects like steam/Facebook/twitter and the website as well as emails etc 2nd there seems to be some problem with people quitting out of the game there are 2 menu's ESC for quest log/save/load and "P" for graphics/quit etc 3rd the whole idea of 10YA seems to be getting lost somewhere , the idea is you are NOT buying a completed game but what you are buying is the ability to be able to help support the game and the development not just by bug reports but with game suggestions/quest ideas anything you think would be good to have in the game 10YA is about building a game together. 4th As most of you are aware i am very open about the state of 10YA and if i can help in anyway you only need to ask. Due to all these facts i have decided to scale down 10YA slightly to focus on certain things at a time, with this in mind i am going to remove the hunger/thirst system for now and focus on the games layout and quests. Once we have this nailed down we will then add back into the game crafting and the hunger/thirst and then expand from there. This also means i can focus on one thing at a time and not be flipping from one problem to another and we can keep the updates coming weekly/fortnightly. I would also like you guys and girls to comment below about the price of 10YA As i thought it was about right for the state of the game, what do you think as a community would be a good price? Just keep in mind the game needs to make some money to help the development. Many Thanks Stay Safe Afters