Full notes
Full 1 Trait Escape update
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What changed
- UI and audio
- Gameplay
- Fixes
- Maps
- Performance
1 Trait Escape changes
Tim Schenectady overhaul including bug fixes, attack variants, new laptop art, and new SFX,
Improved Bad Karma spawning to prevent portals spawning on-top of each other,
Breakable crates no longer spawn inside of other objects,
Fixed a bug that incorrectly displayed inventory slots when the inventory expanded,
Fixed a bug where inventory could be opened while the game is paused,
Fixed a bug that caused quest indicators to not be displayed above NPCs in the Town Square,
Fixed a bug that caused Town Square merchant UIs to hang on exit,
Fixed a bug that prevented some enemies from warping on Stage 1,
Fixed a bug that prevented the button indicator from showing on Cossett's truck at the end of Stage 2,
Fixed recycling of some weapon projectiles to improve performance
Source
Changelog.gg summarizes and formats this update. How we read updates.
