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Steam News16 May 201412y ago

Alpha 4 released

A month after its initial release, a new update for 0RBITALIS is finally available!

Full notes

Full 0RBITALIS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions0 changes0 removals
  • Gameplay
  • UI and audio
addedA month after its initial release, a new update for 0RBITALIS is finally available!
addedFriends leaderboards : You can now see the scores of your friends.
addedNew levels : There are some quite interesting new levels in the game. The vast majority of them can be unlocked after completing a particular constellation. Some of them are really pushing the potential of the game engine, so please... you're more then welcome to post your screenshots on the Community! A spoiler-y selection of some of the secret levels: SoundSelf : Lot of players noticed some similarities between 0RBITALIS and Robin Arnott's SoundSelf . I paid homage to his game adding a secret level which allows players to explore how gravity can be used to create harmonographs-like orbits.
addedZoom effect : The game now has a zoom effect. At the moment it plays only a marginal role, but I think it really enhance the experience.
addedQuality toggler : By pressing Q is not possible to change the quality of the game. There are three different settings which can be cycled. At its bare minimum, the game runs as fast as possible removing all the unnecessary eye-candies and effects. Very long runs often tends to cause lags, so even players who want to leave the game running for hours can now benefit from this option.
addedNew music : Doseone worked on a completely new soundtrack for the game. Different levels and constellations have different music layers. Ambient and static are mixed at runtime to reflect what you are doing in the game.

A month after its initial release, a new update for 0RBITALIS is finally available!

  • Score histograms: After completing a level, a histogram will appear and show how good you performed compared to all the other players in the world. I never liked leaderboards because knowing the top scores is usually not useful to understand how good you are. In a game like 0RBITALIS, where stable orbits can last forever, top scores don't necessarily reflect skill, rather how long people could leave the game on. I hope histograms will fix that.

  • Friends leaderboards: You can now see the scores of your friends.

  • New levels: There are some quite interesting new levels in the game. The vast majority of them can be unlocked after completing a particular constellation. Some of them are really pushing the potential of the game engine, so please... you're more then welcome to post your screenshots on the Community! A spoiler-y selection of some of the secret levels:

    • SoundSelf: Lot of players noticed some similarities between 0RBITALIS and Robin Arnott's SoundSelf . I paid homage to his game adding a secret level which allows players to explore how gravity can be used to create harmonographs-like orbits.

  • Zoom effect: The game now has a zoom effect. At the moment it plays only a marginal role, but I think it really enhance the experience.

  • Quality toggler: By pressing Q is not possible to change the quality of the game. There are three different settings which can be cycled. At its bare minimum, the game runs as fast as possible removing all the unnecessary eye-candies and effects. Very long runs often tends to cause lags, so even players who want to leave the game running for hours can now benefit from this option.

  • New musicDoseone worked on a completely new soundtrack for the game. Different levels and constellations have different music layers. Ambient and static are mixed at runtime to reflect what you are doing in the game.

For a complete list of changes, you can refer to changelog.txt within the game folder!

Source

Steam News / 16 May 2014

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