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Steam News2 June 20261mo ago

Game Update 1.0.2

Dear 007 First Light community, We’re truly grateful for the amazing response to 007 First Light during Early Access and launch.

In this update5

Full notes

Full 007 First Light update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

18 fixes0 additions2 changes0 removals
  • Gameplay
  • Performance
  • Fixes
  • Security
  • Maps
  • UI and audio
changedWe’re truly grateful for the amazing response to 007 First Light during Early Access and launch. Your enthusiasm has been incredible to see, and we’ll keep sharing updates as we continue working on further improvements, so make sure to follow our social channels to stay up to date.
fixedFIXES“Operations” Checkpoint Loading Crash Fixed a crash that could occur when loading the "Operations" checkpoint in Chapter 02 “A Night Out”.
fixedFIXESGPU Rendering Issue Crash Fixed a frequent GPU crash caused by rendering & pipeline issues.
fixedFIXESTexture Rendering Crash Fixed a crash related to texture loading errors occurring on PC.
fixedFIXESCrowd Animation Bug Fixed an issue where crowd animation was not resolved when restarting between checkpoints containing crowds (e.g. the Nightclub in Chapter 02 “A Night Out”). Steam Achievements Sync Error Fixed an issue, where certain Steam Achievements would not trigger despite game progression and met conditions. Booting the game in online mode might be required for the game to validate Achievement progression.
fixedGameplayEmperor Suite Rooftop Hard Lock Fixed an issue where players were able to fall off the roof of the Emperor Suite in Chapter 08 “Time to Die”, blocking further progress in the mission.

007 First Light changes

changedWe’re truly grateful for the amazing response to 007 First Light during Early Access and launch. Your enthusiasm has been incredible to see, and we’ll keep sharing updates as we continue working on further improvements, so make sure to follow our social channels to stay up to date.
fixed“Operations” Checkpoint Loading Crash Fixed a crash that could occur when loading the "Operations" checkpoint in Chapter 02 “A Night Out”.
fixedGPU Rendering Issue Crash Fixed a frequent GPU crash caused by rendering & pipeline issues.
fixedTexture Rendering Crash Fixed a crash related to texture loading errors occurring on PC.
fixedCrowd Animation Bug Fixed an issue where crowd animation was not resolved when restarting between checkpoints containing crowds (e.g. the Nightclub in Chapter 02 “A Night Out”). Steam Achievements Sync Error Fixed an issue, where certain Steam Achievements would not trigger despite game progression and met conditions. Booting the game in online mode might be required for the game to validate Achievement progression.

Dear 007 First Light community,

We’re truly grateful for the amazing response to 007 First Light during Early Access and launch. Your enthusiasm has been incredible to see, and we’ll keep sharing updates as we continue working on further improvements, so make sure to follow our social channels to stay up to date.

DETAILS Game Client Version: 1.0.2

Release Time: June 2nd, 14:00 UTC / 16:00 CEST

Size: 382 MB

FIXES

“Operations” Checkpoint Loading Crash Fixed a crash that could occur when loading the "Operations" checkpoint in Chapter 02 “A Night Out”.

GPU Rendering Issue Crash Fixed a frequent GPU crash caused by rendering & pipeline issues.

Texture Rendering Crash Fixed a crash related to texture loading errors occurring on PC.

Crowd Animation Bug Fixed an issue where crowd animation was not resolved when restarting between checkpoints containing crowds (e.g. the Nightclub in Chapter 02 “A Night Out”). Steam Achievements Sync Error Fixed an issue, where certain Steam Achievements would not trigger despite game progression and met conditions. Booting the game in online mode might be required for the game to validate Achievement progression.

Gameplay

Emperor Suite Rooftop Hard Lock Fixed an issue where players were able to fall off the roof of the Emperor Suite in Chapter 08 “Time to Die”, blocking further progress in the mission.

Airfield Cinematic Skip Blocker Fixed a hard blocker, where skipping the Airfield cinematic in Chapter 03 “All the Time in the World” at the last second could cause Bond to load out of world, preventing further progression.

Airplane Chase — Vehicle Stuck in Helicopter Fixed an issue in Chapter 03 “All the Time in the World”, where the player's vehicle could get stuck between the helicopter's propellers during the Airplane Chase sequence, causing a mission failure.

Post-Auction Ledge Issue Fixed an issue that could cause Bond to get stuck after the Auction in Chapter 03 “All the Time in the World”.

Android Opportunity Blocker Fixed an issue in Chapter 09 “Wave of the Future” where destroying the spare Android before it was deployed in the Robotics area would block the shooting range Opportunity, with no way for the player to recover.

Security Office Save/Load Blocker Fixed an issue in Chapter 09 “Wave of the Future” where leaving and reloading the game after being escorted to the Security Office could prevent the guard from progressing, leaving Bond stuck.

Counter leading to Displacement Fixed an issue in Chapter 08 “Time to Die” where a counterattack against [REDACTED] could cause Bond and [REDACTED] to slide along the corridor or float into the air.

Clipping After Item Throw Fixed an issue in Chapter 08 “Time to Die”, where hitting [REDACTED] with a thrown item could cause him to clip through the environment, particularly near the rock where the item spawns.

Explosive Pipes & Missile Pen Fixed an issue in Chapter 10 “For England”, where the red explosive pipes during the first stage of the boss encounter would not explode when shot with the Missile Pen.

Malta Training – Combat-Camera Too Close Fixed an issue in Chapter 01 “The Needle’s Eye” where the close-combat camera in "Into a Deep End" would stay too close and not pull back properly. Restarting the checkpoint previously resolved it temporarily.

Floating NPC in the Aleph Market Hub Fixed an issue in Chapter 04 “The Past never Dies”, where an NPC in the Market Hub got stuck performing a walking animation while suspended in air and clipping with his market stall.

NPC Fixed an issue in Chapter 08 “Time to Die”, where a hostile NPC near the checkpoint would end up walking in place and be stuck in front of the door leading into the next cutscene.

NPC Distracted Alert Sound Spam Fixed an issue where the NPC distracted UI sound effect could repeatedly trigger rapid succession, particularly when a bluffed NPC became distracted - causing the icon and sound to alternate rapidly.

TACTICAL SIMULATION

Infinite Loading Icon When Pausing Fixed an issue where the loading icon would loop infinitely when pausing the game while in TacSim, both in MI6 and during missions.

Flash Mine Size Upgrade Fixed an issue where equipping the Size Upgrade for Flash Mines and then restarting a mission would cause Flash Mines to stop functioning.

KNOWN ISSUES

To check the current list of known issues, please refer to our dedicated Known Issues page. It also features potential workarounds that may help if you are having trouble.

If you encounter an issue that is not present on our Known Issues page, please use this form to contact our Player Support Team and share the details. All of your feedback is greatly appreciated and helpful in improving the game even further!

  • The 007 First Light Development Team -

Source

Steam News / 2 June 2026

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