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Steam News5 December 20169y ago

More Performance Updates and Allies! - Minor Update

If you have been running a stable 90fps you may not notice it, but 0 Day has been converted to the final version of Unity 5.

Full notes

Full 0 Day update

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What changed

1 fix0 additions0 changes0 removals
  • Maps
fixedIf you have been running a stable 90fps you may not notice it, but 0 Day has been converted to the final version of Unity 5.5 to take advantage of the latest features of the engine along with performance and stability updates. The conversion to lastest version is important to the long term scope of the game as we will be pushing out updates that will be taking advantage of the latest developments and capabilities for vr experiences mixed in with a lot of features that haven't been mentioned yet. Allies have been introduced, a bit ahead of schedule to give players who have been having trouble a little more assistance and ability to explore a bit. These are rough, and dont yet have the tactical awareness to utilize cover or do some parkour that we intend to be pushing out in the near future as we introduce the more in depth game modes, like a strategy mode, etc. Other feedback about more options on movement, gun angles, and flight options will be addressed in another small update next, along with leaderboards for the current map and game mode out, followed by what has been announced. We are really eager to get the other game modes out, and know you will like them! For those of you who have been having a hard time with what will later be known as Hardcore Mode, just know soon you will be able to control an army and laugh as everything that killed you gets rekt :) Thank you to those who have decided to support this game in this early stage and providing the feedback needed to make it successful. Stay tuned there is a lot more coming!

0 Day changes

fixedIf you have been running a stable 90fps you may not notice it, but 0 Day has been converted to the final version of Unity 5.5 to take advantage of the latest features of the engine along with performance and stability updates. The conversion to lastest version is important to the long term scope of the game as we will be pushing out updates that will be taking advantage of the latest developments and capabilities for vr experiences mixed in with a lot of features that haven't been mentioned yet. Allies have been introduced, a bit ahead of schedule to give players who have been having trouble a little more assistance and ability to explore a bit. These are rough, and dont yet have the tactical awareness to utilize cover or do some parkour that we intend to be pushing out in the near future as we introduce the more in depth game modes, like a strategy mode, etc. Other feedback about more options on movement, gun angles, and flight options will be addressed in another small update next, along with leaderboards for the current map and game mode out, followed by what has been announced. We are really eager to get the other game modes out, and know you will like them! For those of you who have been having a hard time with what will later be known as Hardcore Mode, just know soon you will be able to control an army and laugh as everything that killed you gets rekt :) Thank you to those who have decided to support this game in this early stage and providing the feedback needed to make it successful. Stay tuned there is a lot more coming!

If you have been running a stable 90fps you may not notice it, but 0 Day has been converted to the final version of Unity 5.5 to take advantage of the latest features of the engine along with performance and stability updates. The conversion to lastest version is important to the long term scope of the game as we will be pushing out updates that will be taking advantage of the latest developments and capabilities for vr experiences mixed in with a lot of features that haven't been mentioned yet. Allies have been introduced, a bit ahead of schedule to give players who have been having trouble a little more assistance and ability to explore a bit. These are rough, and dont yet have the tactical awareness to utilize cover or do some parkour that we intend to be pushing out in the near future as we introduce the more in depth game modes, like a strategy mode, etc. Other feedback about more options on movement, gun angles, and flight options will be addressed in another small update next, along with leaderboards for the current map and game mode out, followed by what has been announced. We are really eager to get the other game modes out, and know you will like them! For those of you who have been having a hard time with what will later be known as Hardcore Mode, just know soon you will be able to control an army and laugh as everything that killed you gets rekt :) Thank you to those who have decided to support this game in this early stage and providing the feedback needed to make it successful. Stay tuned there is a lot more coming!

Source

Steam News / 5 December 2016

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