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Steam News16 November 20169y ago

We Are Live and Just Getting Started!

Fixes: Enemies no longer shoot through objects. (the nerve!) Gun angle corrected. (when feedback saves ur wrists) Major performance boost in busy scenes.(To make it busier!) Fixed sound issues.(....

Full notes

Full 0 Day update

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What changed

1 fix0 additions0 changes0 removals
  • Gameplay
fixedFixes: Enemies no longer shoot through objects. (the nerve!) Gun angle corrected. (when feedback saves ur wrists) Major performance boost in busy scenes.(To make it busier!) Fixed sound issues.(....) Current Known Bugs: They are hiding after what happened to the others. Features Coming Soon(0-2 weeks): Leaderboards for the current game mode(will be later called Hardcore), allies, more configuration options, more things to do in the city(objects you can interact with, random events), a new map for hardcore mode, and strategy mode will begin public testing. Configuration Options will include:Differant flight styles, movement options, weapon angle adjustment, sound, and graphics as we add more effects and improve the ones that are there A little further down (2-4 weeks) Polish on details,additional focus on base building and management for strategy mode, additional game modes, detailed stat tracking, new weapons, deployables, abilities, achievements, trading cards, additional maps and improvements on the ones available. This is a brief summary of what i intend to focus on in the next few weeks, this is by no means a complete list and will be paying attention to any feedback. If you have any ideas or anything you would like to see in this game or experience in vr, please let it be known! Edit: Estimated update relases adjusted, movement options added to next feature update.

0 Day changes

fixedFixes: Enemies no longer shoot through objects. (the nerve!) Gun angle corrected. (when feedback saves ur wrists) Major performance boost in busy scenes.(To make it busier!) Fixed sound issues.(....) Current Known Bugs: They are hiding after what happened to the others. Features Coming Soon(0-2 weeks): Leaderboards for the current game mode(will be later called Hardcore), allies, more configuration options, more things to do in the city(objects you can interact with, random events), a new map for hardcore mode, and strategy mode will begin public testing. Configuration Options will include:Differant flight styles, movement options, weapon angle adjustment, sound, and graphics as we add more effects and improve the ones that are there A little further down (2-4 weeks) Polish on details,additional focus on base building and management for strategy mode, additional game modes, detailed stat tracking, new weapons, deployables, abilities, achievements, trading cards, additional maps and improvements on the ones available. This is a brief summary of what i intend to focus on in the next few weeks, this is by no means a complete list and will be paying attention to any feedback. If you have any ideas or anything you would like to see in this game or experience in vr, please let it be known! Edit: Estimated update relases adjusted, movement options added to next feature update.

Fixes

Enemies no longer shoot through objects. (the nerve!) Gun angle corrected. (when feedback saves ur wrists) Major performance boost in busy scenes.(To make it busier!) Fixed sound issues.(....)

Current Known Bugs

They are hiding after what happened to the others.

Features Coming Soon(0-2 weeks)

Leaderboards for the current game mode(will be later called Hardcore), allies, more configuration options, more things to do in the city(objects you can interact with, random events), a new map for hardcore mode, and strategy mode will begin public testing. Configuration Options will include:Differant flight styles, movement options, weapon angle adjustment, sound, and graphics as we add more effects and improve the ones that are there A little further down (2-4 weeks) Polish on details,additional focus on base building and management for strategy mode, additional game modes, detailed stat tracking, new weapons, deployables, abilities, achievements, trading cards, additional maps and improvements on the ones available. This is a brief summary of what i intend to focus on in the next few weeks, this is by no means a complete list and will be paying attention to any feedback. If you have any ideas or anything you would like to see in this game or experience in vr, please let it be known!

Edit

Estimated update relases adjusted, movement options added to next feature update.

Source

Steam News / 16 November 2016

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