Update log
Full Zompiercer update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey, drivers! I'm pleased to announce the start of testing for version 21 of the game. This update focuses on advanced farming. Since players will now be able to craft a large variety of dishes, a system has been implemented for a gradual reduction in provisions found while moving from one location to another. This solution will create a real necessity for farming and cooking.
Extracted changes
- Balance
- Gameplay
- Store
- Fixes
- UI and audio
- Compatibility
The main goal of the testing is to evaluate the balance of ingredients received for cooking alongside a simultaneous decrease in food supplies that players can find during looting of locations. All current innovations are detailed below.
CHANGELOG
Improvements
Advanced farming system implemented.
Walls and other interior elements now have shadowing effects that impact plant growth.
Added a new larger farm storage box.
Rainwater tank now allows filling with dirty water from plastic bottles for irrigation.
Farm storage boxes renamed for better clarity.
Compost bin added as part of advanced farming.
12 new crop types added for cooking later.
New resource: seeds, obtained from cultivated vegetables on the pharmacist's table.
New resource: flour, made from millet, for baking.
More than 30 new dishes added, including baked goods.
New resource: manure, required for fertilizer.
Crops now require fertilization and regular watering.
Flour mill and kitchen tables for vegetable chopping added as part of advanced cooking.
All dishes now heal the player.
High-level dishes grant buffs.
Collection of 5 wildflower types for drying and brewing added.
Wildflower dryer introduced.
Teas brewed from flowers provide unique buffs.
System of gradual decrease of provisions with each new location implemented.
Main page design improved.
Tips redesign for the game screen.
Informational text when collecting items on the right side of the screen.
Iconography of character traits improved.
Buffs and debuffs status display enhanced.
Halloween pumpkin recipes updated.
Recipes window now adaptive due to large ingredient lists.
Zombies attacking in close combat can now cause bleeding wounds.
Bleeding chance is individual for each zombie and shown in the ZombieWiki info window.
Clothing armor now reduces bleeding chance; info in its description.
Production time increased, especially for complex items.
Sleep effect simplified; screen no longer fully darkens.
Water tank no longer fills under the building roof or in tunnels.
Endurance consumption during running reduced by 50%.
Object collection quest display now shows required amounts.
Changes
First aid kit healing reduced from 100 to 50 HP.
Bandages now stop bleeding but do not heal.
Medicine find chance decreased by 50%.
Tyre armor weight reduced from 6 to 4 kg.
Military armor weight reduced from 6 to 5 kg; reinforced military armor from 12 to 8 kg.
Bug Fixes
Fixed incorrect water collection key hint display.
Fixed bug causing random hint interface after NPC conversation.
Digging introduced in the first location.
Holding robot no longer calls fists.
Fixed zombie description offset in ZombieWiki when switching zombies.
To access the test, enter this code in the beta version menu:
RQNElNUMmCP0Bm
Before switching to the test version, it’s advisable to back up your current save files or avoid saving on these during testing to prevent data loss.
Source
