Zompiercer
Steam News 2 March 20262mo ago

Update 20.2 Alpha

CHANGELOG Improvements Mouse and keyboard settings menu implemented in the same style as the controller settings menu. Key settings divided into categories, allowing more freedom to customize controls. Controller settin…

Update log

Full Zompiercer update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

17 fixes1 addition8 changes2 removals
  • Gameplay
  • Store
  • UI and audio
  • Fixes
  • Maps
changedCHANGELOGController settings changed to a more classic version, familiar to players.
removedCHANGELOGOptional auto-reload implemented for weapons when ammo runs out. Can be disabled in difficulty settings.
addedCHANGELOGOn starting a new game, the start menu is completely disabled to fix the bug where the difficulty selection menu was inactive for controllers.
changedCHANGELOGFor controllers, auto-highlighting of buttons in menus or items in any crafting list upon opening (previously, highlighting only triggered by the first controller click).
changedCHANGELOGGramophone interface now opens on the right side of the screen so players can see the records change, clarifying the long pause between melodies.
changedCHANGELOGOn first entry to crafting benches, the top item is highlighted; on subsequent entries, the last selected item is highlighted.

CHANGELOG

Improvements

  • Mouse and keyboard settings menu implemented in the same style as the controller settings menu.

  • Key settings divided into categories, allowing more freedom to customize controls.

  • Controller settings changed to a more classic version, familiar to players.

  • Optional auto-reload implemented for weapons when ammo runs out. Can be disabled in difficulty settings.

  • On starting a new game, the start menu is completely disabled to fix the bug where the difficulty selection menu was inactive for controllers.

  • For controllers, auto-highlighting of buttons in menus or items in any crafting list upon opening (previously, highlighting only triggered by the first controller click).

  • Fully adapted controller support for the gramophone player.

  • Gramophone interface now opens on the right side of the screen so players can see the records change, clarifying the long pause between melodies.

  • On first entry to crafting benches, the top item is highlighted; on subsequent entries, the last selected item is highlighted.

  • Death menu adapted for controllers.

  • Narrowed the auto-aim angle to zombie heads when using melee weapons to minimize unintended aiming.

  • Improved quest handling in the journal, including for the journal itself.

  • When splitting items, the default amount is now 1 instead of 0.

  • Improved navigation between buttons in controller settings.

  • Fixed probable cause of mouse cursor visually disappearing on Linux.

  • Numerous minor improvements related to interface, menu names, and functions.

Fixed bugs

  • Fixed one of the causes for resetting the previously set game resolution, including the removal of the monitor refresh rate selection, which is now taken from system settings.

  • Fixed one of the causes for the robot shifting in the player's hands when picked up.

  • Fixed a localization bug in the item splitting menu.

  • Fixed a bug in item splitting that allowed creating an infinite number of items.

  • Fixed a bug that allowed picking up the robot with the R key while attempting to reload a weapon.

  • Fixed a bug where controller menu controls were blocked if changes were saved using the "save" button instead of the start button.

  • Fixed a bug where controller operation was blocked in the construction menu after selecting any category.

  • Fixed one of the causes of cursor rotation in loading mode under certain conditions.

  • Fixed NPC dialogue behavior when controlled by a controller.

  • Fixed a bug where controller input was lost in the workbench after starting to craft any item.

  • Fixed one of the causes for object detection offset from the screen center and item placement offset on surfaces.

  • Fixed a bug where placing items from inventory onto surfaces left empty slots in the inventory.

  • Disabled interaction with boxes when the inventory is open.

  • Fixed a bug where picking up all items from boxes using a controller shortcut caused the weapon in the active slot to fire.

  • Fixed a bug where the player picked up the robot when reloading a weapon while looking at the robot.

  • Fixed a bug where the player did not appear on the map regardless of difficulty settings.

  • Restored colliders on public restroom wall elements.

Steam post image

Source

Steam News / 2 March 2026

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