Update log
Full Zombies & Bullets update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello, everyone, this is Joel, the programmer at Muriki Studio! This time it's a small update in the series of more frequent updates we will be making to the game builds.
Extracted changes
- UI and audio
- Balance
Update List
New user interface theme (credits to kenney.nl)
Simplify laser sight and crosshair cursor color options menu
Move control mapping to a separate menu
Redo animations for the Frantic enemy
Fix checkpoint in the second level causing the player to restart at the wrong checkpoint
Other minor fixes and improvements
Conclusion
In the next update, we will bring the completely redone enemy spawn system, preventing cases where only one remaining spawner keeps spawning a single enemy at a time. We will need to rebalance all the game's arenas for this, but the new system will make everything easier for us to balance the levels and at the same time will make the game more fluid, preventing the problem already mentioned.
If you haven't seen the last game update report yet, check it out here, where we detailed all the major updates we've made since the demo launch in March!
See you in the next report, and until next time! ːsteamhappyː
Source
