Update log
Full XF Extreme Formula update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Events
So, I've been calling them "Chapters" but a better word for them is "Months". The game uses a calendar system and you have to chose which activity you want to do in that day, as time progresses, the story moves forward and story events will happen. There will also be a few optional events you may be able to trigger by talking to other racers, the only one currently implemented is the "Night Race Invite" where you might be invited to a new race track or an illegal street race.
The plan is to release the months of "December 2999" and most of, but not all of "January 3000". For January most of the month will be included right up until the final few days.
The reason for this is that not all of the pilots have received their new models yet, and there is a planned story event where all of them should be present. Speaking of pilots, you can interact with them in the proving grounds, but for this release, only some will be available. Whenever we get more chapters, they will also show up in the proving grounds as well.
IMPORTANT: Your save file will be deleted whenever this update comes out. I will provide a cheat code to skip the arcade mode "tutorial" for those who wish to get straight into racing. The arcade model will also slowly be getting more content and will feel more complete as the story develops.
Developer Thoughts: Ok, now that I've spelled all that out, I need to come clean and say that making this story mode has been one of the toughest game dev challenges I have ever taken. I've never done something like this before and I cannot promise most people will enjoy the experience. I'm really not sure if the content I'm making for it is any good at all. I've been driving blind since I started to work on it earlier this year and it's been really hard to develop something like this. I've never played a racing game that did something even remotely similar and I also have no Idea if any of this is a good idea at all. The inclusion of combat in the Spark the Electric Jester series has proven to be controversial already and I am somehow doing the same exact thing but for a different genre instead. I have my reasons for including it and they are unrelated to the Spark TEJ series. But as the game was developed it ended up straying away from that original "reason" and I can't help but feel like I've dug myself into a hole.
Source
