Wreckage
Steam News 6 November 20256mo ago

Wreckage Early Access Begins NOW!

Greetings Drivers! Wreckage ’s Early Access begins now, on the 30th anniversary of Twisted Metal. Without the monumental impact that Twisted Metal I & II had on us, Wreckage simply would not exist today. We know there a…

Update log

Full Wreckage update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Greetings Drivers!

Extracted changes

0 fixes0 additions7 changes0 removals
  • Events
  • Maps
  • UI and audio
  • Balance
  • Store
changedThis game is currently in an ALPHA state. The edges are rough, but we’ve found the fun within the game and we’re ready to finish bringing this world to life. Despite being in Alpha, there are some fun little surprises in the game already — and we hope you enjoy smashing your way through the Tournament and Challenge Modes .
changedEarly Access currently includes:Challenge Mode. This is Tony Hawk meets Twisted Metal . Each level has a handful of different challenges to meet (to create a perfect run) within the time limit.
changedEarly Access currently includes:Challenge Mode currently has a limited number of available maps, and this will increase over time.
changedWhat’s in Development?Polishing Tournament Mode. This looks like mini-narratives for every playable character contained in Tournament Mode. Cutscenes, voice overs, the works.
changedWhat’s in Development?Adding secrets to every level. In the spirit of the genre, we’re going to be adding secrets to every level, and also making sure they look (and feel) great.
changedWhat’s in Development?AI behavior upgrade. Currently the AI behaves like a bag of rocks being swung around by a swarm of angry bees. It’s indiscriminate, bumps into a lot of things, and is more focused on damage than anything else.

Wreckage ’s Early Access begins now, on the 30th anniversary of Twisted Metal.

Without the monumental impact that Twisted Metal I & II had on us, Wreckage simply would not exist today. We know there are many others out there like us who grew up with classic car combat games, and there are few titles that both capture the nostalgia and scratch the itch.

So that’s why we’re launching Wreckage today: we want to celebrate the shoulders we ride on! We would also love for you to take what we’ve got for a spin.

This game is currently in an ALPHA state. The edges are rough, but we’ve found the fun within the game and we’re ready to finish bringing this world to life. Despite being in Alpha, there are some fun little surprises in the game already — and we hope you enjoy smashing your way through the Tournament and Challenge Modes.

But enough preamble, let’s discuss what’s in Early Access and what you can expect as we blaze a trail to version 1.0.

What’s in the Early Access Build?

Early Access currently includes:

  • 1995 Tournament Campaign. This is a work-in-progress mode housing campaigns for each playable character.

  • Currently just levels to play through, but we’re working on adding some intro cutscenes and light story beats to flesh out the world and characters.

  • We are also planning to amp up the presentation for each campaign, currently you’ll just begin each level and play through them.

  • Challenge Mode. This is Tony Hawk meets Twisted Metal. Each level has a handful of different challenges to meet (to create a perfect run) within the time limit.

  • Currently, all the challenges are the same. Over time we may adjust these based on player feedback.

  • Challenge Mode currently has a limited number of available maps, and this will increase over time.

  • Split Screen & Remote Play. 2-4 players can all beat the heck out of each other in a PvP game mode. This can happen on the same machine with multiple controllers, or via Steam Remote Play!

  • We are developing a dedicated co-op mode, but this will take some time.

  • We also need to retool Last Man Standing as a game mode. We may consider developing other multiplayer experiences if time allows.

What’s in Development?

  • Polishing Tournament Mode. This looks like mini-narratives for every playable character contained in Tournament Mode. Cutscenes, voice overs, the works.

  • Adding secrets to every level. In the spirit of the genre, we’re going to be adding secrets to every level, and also making sure they look (and feel) great.

  • AI behavior upgrade. Currently the AI behaves like a bag of rocks being swung around by a swarm of angry bees. It’s indiscriminate, bumps into a lot of things, and is more focused on damage than anything else.

  • We know there are a number of pathing issues that are likely to crop up (though we’ve solved the worst of them). We hope that by the time 1.0 launches, we can have a much smarter AI that feels strong, but fair.

  • I-95 Death Race. This is the mode we’re very excited for, but it also needs a lot of time in the oven. This is a dedicated rogue-lite mode that tasks you with surviving levels with increasingly more difficult enemies, mutators, and car builds for yourself. The characters, cars, and items you unlock in this mode are equipable in Challenge Mode.

Wreckage

Source

Steam News / 6 November 2025

Open original