World of Warships
Steam News 13 July 20223y ago

Guide to Separation of Exterior Visuals and Economic Bonuses

Our game was released almost 7 years ago. Since then, one of the crucial elements of World of Warships—its economy—hasn't changed much in its key aspects. Over time, a lot of issues have emerged that are well worth twea…

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changedOur game was released almost 7 years ago. Since then, one of the crucial elements of World of Warships—its economy—hasn't changed much in its key aspects.
changedGoals of the New ChangesIn the process of making changes to the in-game economy, we committed to an important principle: Our players won't lose their earnings overall, and in certain cases, they will earn even more. We pursued several goals:
addedGoals of the New ChangesEnable a user-friendly transition from the old system to the new one.
changedGoals of the New ChangesMaintain the current state of the in-game economy, i.e., prices and earnings.
changedGoals of the New ChangesWe have improved the interface, bonus management, Inventory display, and much more.
addedKey ChangesThe new system will include the following expendable economic bonuses:
The base amount of earned Free XP has5% to 10%

Our game was released almost 7 years ago. Since then, one of the crucial elements of World of Warships—its economy—hasn't changed much in its key aspects.

Over time, a lot of issues have emerged that are well worth tweaking or improving. Now, we're kicking off a major overhaul of the economic component of the game by separating visual customization from economic bonuses.

Goals of the New Changes Key Changes Changes to the In-Game Economy Interface Changes Other Changes Armory Transition to the New System

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Goals of the New Changes

In the process of making changes to the in-game economy, we committed to an important principle: Our players won't lose their earnings overall, and in certain cases, they will earn even more. We pursued several goals:

  • Offer an option to select economic bonuses and visual elements (camouflages) separately.

  • Provide an easier way to manage economic bonuses.

  • Enable a user-friendly transition from the old system to the new one.

  • Maintain the current state of the in-game economy, i.e., prices and earnings.

We have improved the interface, bonus management, Inventory display, and much more.

Key Changes

Economic bonuses will now act as individual in-game entities that are separate from camouflages and signals. Camouflage patterns will change a ship's exterior only and will be used separately from these bonuses.

The new system will include the following expendable economic bonuses:

Steam post image

Only one expendable economic bonus can be applied to each resource (Credits, Base XP, Free XP, and Commander XP) at the same time. This limitation serves to simplify the way the system works. The values of these bonuses are designed in such a way that they can cover even the most profitable combinations from the current system.

Permanent economic bonuses are purchased and used separately from permanent camouflages, and the effects of these bonuses are applied to a ship's economy on a permanent basis. Expendable bonuses can be used together with permanent bonuses.

  • After the release of the new update, all current economic signals and camouflages will be converted into the new economic bonuses.

We've made the following changes to the in-game economy:

  • New profitability of Tier IX–X ships.

  • New principles of earning Free XP and Commander XP.

  • Increased earning of Credits in Co-op Battles.

  • The bonus to the reduction in the cost of servicing ships will only be available from the Clan Naval Base.

The outcome is that camouflages are going to affect the aesthetics of ship exteriors only, so they are being stripped of all combat bonuses they previously offered. The bonus that provided a 3% reduction to detectability range by sea is now included in all ships' tech specs by default. We also removed the bonus that increased the dispersion of incoming enemy shells by 4%.

Changes to the In-Game Economy

XP

We've significantly increased bonuses that influence gaining Free XP and Commander XP. However, these values are no longer influenced by the bonus applied to Ship XP. The calculations are now simpler, and it will now be easier to understand how to use the system itself.

  • The base amount of earned Free XP has increased from 5% to 10%.

Bonus to the Reduction in the Cost of Servicing Ships

The expendable bonus to the reduction in the cost of servicing ships is a bonus to Credits by its nature. Its value greatly depends on the tier of a ship it is used with. Therefore, we decided to remove and substitute it. The system has become simpler, and the amount of earned Credits has

Source

Steam News / 13 July 2022

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