Update log
Full World of Warships update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Store
- Server
- Balance
- Gameplay
- Fixes
Captains!
To participate, select "Public Test" in the Game Instance menu of the Wargaming Game Center. Join in for piles of rewards! Earn Community Tokens and exchange them for containers, permanent and expendable camouflages, and other valuable items.
With Update 0.11.4, we're adding lots of new features including Arms Race in Random and Co-op Battles, improvements to the Minimap, and further updates to submarines. Take a look at the Developer Bulletin, and welcome to the Test! See you on the Public Test Server!
Round 2 Schedule
Starts: Thu. 28 Apr. 18:30 CEST (UTC+2) Ends: Thu. 05 May 07:30 CEST (UTC+2)
Commanders, thank you for participating in the first round of Public Test for Update 0.11.4! Your feedback helps us to improve the version and fix errors. Check out the changelog and join the second session of the Public Test! Important: The second session will be live until: Thu. 05 May 07:30 CEST (UTC+2)
Changelog
After analyzing their combat effectiveness, we’re reducing the survivability of submarines in Update 0.11.4 with the following changes:
The damage radius of ship-dropped depth charges has been significantly increased: 450 to 800 m.
Increased the damage dealt by airstrike depth charges in the outermost part of their damage radius.
The minimum airstrike depth charge drop distance for battleships has been changed to 500 m, like cruisers.
New mechanics for displaying the source of enemy sonar pings
In the Public Test for Update 0.11.4, we tested a change to the sonar ping visual effect from enemy submarines: instead of displaying the ping itself in real time, an effect is played on the water surface near to where the ping was emitted.
The new effect was supposed to make it easier to find the source of the ping. If the submarine emitting the ping is undetected, the effect is displayed at a certain distance from the submarine in order to give the submarine a chance to avoid taking damage.
After the Public Test, we got a lot of feedback about this new effect. Mainly:
The effect disappears too quickly and is difficult to notice.
The effect is often displayed too far from the submarine to determine its actual location.
Therefore, we are introducing the following changes to this mechanic:
Increased the time the effect remains visible to 5 seconds.
The distance at which the ping from the emitting submarine is displayed has been halved.
Removal of the possibility to remain constantly between two depth states by quickly tapping the dive and surface buttons
In Update 0.11.4, we removed the possibility of walking the line between two different depths while enjoying the benefits of both. The characteristics of periscope depth are now maintained between the depths of 0 and 15 m. The 15 m depth mark will be the border between periscope and maximum depth states. We also changed the possible depth limits for maximum depth to 30 m and 60 m.
Other submarine changes
We made adjustments to the captain skills for submarines, you can find all information about this change in our Development Blog.
Other changes
The bonus for strengthening the current and maximum combat capability of aircraft carrier squadrons in the Arms Race has been increased from 10% to 17%.
The setting "Transmit exact position in the square" is now enabled for all players by default.
Fixed a bug due to which the selected prime time in Clan Battles was reset in some
Source
