Update log
Full World of Warships update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Balance
- Events
| What You Need to Know Special Destroyers Achievements and Rewards |
|---|
[hr]
What You Need to Know
Starts: Thu. 17 Mar. 06:00 CET (UTC+1) Ends: Thu. 14 Apr. 06:00 CET (UTC+1)
The event will unfold on the Flooded City map.
Battles will be fought between four teams, each with three ships. You can fight either in a Division or solo.
At the beginning of the battle, all ships have no consumable charges. Collect consumable charges from special zones and remember—each time you destroy an enemy ship, you will also obtain a charge for a random consumable.
The map is plagued by Wild Fire that encompasses the battle area. The safe zone starts shrinking from the start of the battle. By the end of the match, only a small portion of the map will remain safe. Watch out! Ships gradually lose HP while they remain engulfed in Wild Fire.
In the Savage Battle, all ships have reinforced bows. When ramming enemy ships, you will take less damage while causing more.
The event is open for all players who have reached Access Level 12. Once the event is over and all ships have been removed from your accounts, any XP you earned will be transferred to Steam post image Steam post image I Orlan.
Battle results. The amount of XP and Credits that you obtain at the end of each battle now depends on your team’s overall score relative to that of the others—the higher your team’s placement, the more resources you'll obtain! Teams that lose all of their ships are out of the battle. The team with the last surviving ship (or ships) on the battlefield is the winner.
To commemorate the launch of the event, we're also bringing back the special Port.

[hr]
Special Destroyers
Each faction consists of three destroyers modified specifically for the Savage Battle. The characteristics of each subsequent ship in each faction outmatch those of the preceding ship. But the better the ship, the more resources it will take to service her.
To access the second ship in a faction, you will need to earn 10,000 Base XP on the first one, and you'll need to earn another 10,000 Base XP on the second ship to get to the third one.
Each ship is helmed by a unique Commander. Any XP they earn will be converted into Elite Commander XP. You can use it for re-training and re-specializing any of your other Commanders or resetting their skills.
Octopus
Steam post image Steam post image VIII Messer, Steam post image Steam post image IX Sea Devil, and Steam post image X Stealthedo all boast good concealment and powerful torpedoes. They are also equipped with secondary batt I Erie s. Prototypes: X Z-52, X Shimakaze, and X Daring
[expand style="more"] [/expand]
Moray Eel
VIII Carnal, IX Lancet, and X Rumble are agile, maneuverable ships with powerful propulsion. The main guns, which are operated by artificial intelligence, are devastating. However, their torpedoes deal moderate damage and are quite slow. Prototypes: X Yueyang, X Gearing, and X Kléber
[expand style="more"] [/expand]
Barracuda
VIII Atomic Rage, IX Mizu-Jet, and X Seascythe. Expect high speeds, direct control over their strong main battery guns, and torpedoes with moderate characteristics. Prototypes: X
Source