Update log
Full World of Warships update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Store
- Server
- Balance
- Maps
- Fixes
- Performance
Captains!
We would like to remind you that it's now easier than ever to participate in the Public Test—you can log in using your main account details. To do that, select"Public Test"in the Game Instance menu of the Wargaming Game Center. You'll receive Community Tokens as a reward for participating in the Public Test. These can be exchanged for containers, permanent and expendable camouflages, and other desirable items!
Update 0.11.1 will bring a new temporary battle type—Dirigible Derby—as well as super carriers, Personal Challenges, and other new features. Take a look at the Developer Bulletin, and welcome to the Test! See you on the Public Test Server!
| Asia | Leave feedback |
|---|---|
| CIS(Ru) | Leave feedback |
| EU | Leave feedback |
| NA | Leave feedback |
Round 2 Schedule
Starts: Thu. 03 Feb. 17:30 CET (UTC+1) Ends: Tue. 08 Feb. 06:30 CET (UTC+1)
Commanders, thank you for participating in the Public Test for Update 0.11.0! Your feedback helps us to improve the version and fix errors. Check out the changelog and join the second session of the Public Test!
Changelog
Balance changes were applied to Superships, German battleships, and others. We will also be unifying the way acceleration works across all ships. Further details are available in our Development Blog.
- Improvements were made to "Dirigible Derby"we implemented bug fixes to solve problems with ship spawn positions on the map, earning achievements, and airships colliding with each other, as well as other minor fixes and improvements. We also added an icon indicating that the airship has slowed down if there are no allies within its circular interactive zone.
Fixed an issue that made it impossible to choose a ship in the carousel after applying filters.
Fixed an issue that caused the client to crash after leaving the in-game browser.
Fixed several other issues.
Combat Missions and Rewards
The rewards for activities on the Public Test Server may differ from those on the Live Server.
The rewards will automatically be credited to your account within a few days of the release of the new version.
You can obtain super carriers on the Public Test Server by completing a special combat mission playing Tier X ships. More details are available in the game client.
The second round of the Public Test test will feature Ranked Battles in the following format:
Bronze League: 7 vs 7 on Tier VI–VII ships
Silver League: 6 vs 6 on Tier VIII–IX ships
Gold League: 5 vs 5 on Tier X ships
You can earn Community Tokens for completing combat missions on the Public Test Server.
| Round | |||
|---|---|---|---|
| 1 | 2 | ||
| Steam post image | Steam post image | Steam post image | Earn 250 Base XP in a single battle in Random, Ranked or Co-op Battles. Reward on the Live Server: 100 Community Tokens |
| Steam post image | Steam post image | Steam post image | Earn 1,000 Base XP in Random, Ranked or Co-op Battles. Reward on the Live Server: 200 Community Tokens |
| Steam post image | Steam post image | Earn 8,000 Base XP in Random Battles playing super carriers. Reward on the Live Server: 1x Wargaming container | |
| Fight five Dirigible Derby battles and deal at least 30,000 damage in each battle. Reward on the Live Server: 1,000 Community Tokens | |||
| Fight three battles in Operations and earn at least 3 stars in each of them. Reward on the Live Server: 500 Community Tokens | |||
| Gain five victories in Co-op Battles playing Tier X ships and deal at least 30,000 damage in each battle. Reward on the Live Server: 250 Community Tokens | |||
| Complete the PT | |||
Source
