World of Warships
Steam News 17 November 20214y ago

HotFix: Game Balance

World of Warships' gameplay constantly changes and evolves. New ships are introduced, the game mechanics are updated, and players come up with new tactics. To keep the game interesting and battles fair, it is extremely…

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Full World of Warships update

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  • Gameplay
  • Balance
  • Workshop
addedWorld of Warships' gameplay constantly changes and evolves. New ships are introduced, the game mechanics are updated, and players come up with new tactics.
addedTo keep the game interesting and battles fair, it is extremely important to maintain balance in this ever-changing sea of game mechanics, new content, and creative playstyles. In today's article, we're going to tell you how the game balance in World of Warships is created and dispel several popular myths.
changedWhat Is Balance?First of all, we need to define what balance is, since the concept of balance can vary across different games.
changedWhat Is Balance?For us, balance is a set of actions aimed at keeping the game process interesting:
changedWhat Is Balance?In general, the game should be interesting for both the players themselves and those who play with and against them.
changedWhat Is Balance?Each battle should bring different gameplay, even if a person plays the same ship in a hundred battles in a row.

World of Warships' gameplay constantly changes and evolves. New ships are introduced, the game mechanics are updated, and players come up with new tactics.

To keep the game interesting and battles fair, it is extremely important to maintain balance in this ever-changing sea of game mechanics, new content, and creative playstyles. In today's article, we're going to tell you how the game balance in World of Warships is created and dispel several popular myths.

What Is Balance? ● Statistics, Feedback, and Decision Making ● Development of New Branches ● How Ships Are Tested ● Ship Type Balance and the "Rock, Paper, Scissors" Principle

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What Is Balance?

First of all, we need to define what balance is, since the concept of balance can vary across different games.

For us, balance is a set of actions aimed at keeping the game process interesting:

  • In general, the game should be interesting for both the players themselves and those who play with and against them.

  • Each battle should bring different gameplay, even if a person plays the same ship in a hundred battles in a row.

To achieve this, it's important for each player to have an equal opportunity to affect the battle outcome, regardless of the ship they choose to helm into battle. For example, if a ship is too strong, playing against her will be unpleasant and commanding the ship will also get boring pretty quickly. Moreover, a strong ship will likely become very popular by virtue of its effectiveness and thus reduce the diversity in battles. [hr]

Statistics, Feedback, and Decision Making

The primary difficulty in maintaining the game balance is the fact that each player may perceive fairness and balance differently, depending on their experience and understanding of game mechanics and the situation in a specific battle. Each player has their own favorite and hated ships, ship types, and playstyles.

Since our game has a wide audience, there are numerous opinions about the game balance and how it should work. It is only natural that these opinions can differ very strongly and even contradict each other.

At the same time, we, as developers, consider it to be very important to help the game evolve in a balanced way and take the majority opinion of our players into account. To create a new feature or make a change and then evaluate the results and plan the next actions, we need to process all these opinions and see the big picture. Next, we need to compare them with what happens in battle and make a decision. We need statistics for analysis.

Statistics can be divided into two main components:

  • The first is the opinion of players that we obtain from various surveys and the feedback that we collect via different platforms.

  • Battle statistics—various data gathered from battle results.

Feedback from players is extremely important to us, and we are infinitely grateful for your involvement and for helping us improve the game. However, our project is very complex, and it grows even more complex with each new release. To find the cause of player dissatisfaction, we often need to solve a huge tangle of interconnections and sometimes arrive at a solution in a completely different area. In other words, the "pain point" itself is not always the place you need to change something.

Statistics and data analysis hold a special place in our work. They are quite powerful tools, but they are the most difficult to use at the same time. We have the ability to collect a

Source

Steam News / 17 November 2021

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