Update log
Full World of Warships update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- Gameplay
- Server
Submarines have come a long way since their official announcement in August 2019, with a closed beta test having been conducted, and even special Submarine Battles in Updates 0.9.4–0.9.5.
For the new test, we've updated the sonar ping mechanics, added anti-submarine defenses for battleships and heavy cruisers, and made many other improvements. We invite you to participate in the new stage of submarine testing. https://steamcommunity.com/sharedfiles/filedetails/?id=2263091137
| How to Participate ● List of Changes After Submarine Battles ● Playing Submarines ● Playing Against Submarines |
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How to Participate
You can install the client right now. Your live server account details will be used to enter the test. You don't need to wait for an email with login and password data. Everyone can take part in the test. By installing the client in advance, you'll be able to prepare for the test in good time. To install the client, follow the simple step-by-step procedure below.
In the Wargaming Game Center, navigate to the World of Warships tab.
Open the "Game Settings" menu and select "Install additional game instance."

Select "Region: TST" in the upper-left corner of the screen that appears and start the installation process by selecting the installation folder.

Testing Period and Conditions
Starts: Thu. 22 Oct. 18:00 CEST (UTC+2) Ends: Tue. 27 Oct. 22:00 CEST (UTC+2)
Prime Times: 13:00 to 20:00 UTC and 01:00 to 04:00 UTC
The server will be available during the Prime Time only. This way, we can get the maximum number of real players together at one time, so as to reduce the number of bots in battles.
Only Random Battles will be available. If necessary, team lineups can be completed with bots. This will reduce the time spent in queues for battles if there aren't enough players on the server to match a real-players-only battle.
When testing starts, a container will be credited to your account that may drop one random submarine. You'll receive two more containers by completing a chain of three combat missions playing any ship type. For completing the last mission, you're guaranteed to receive all three submarines. To do that, you need to earn a total of 12,000 base XP.
A combat mission is available for each ship type, except submarines: earn 8,000 base XP and you'll get a reward of three special signals of each type on the live server. In total, you can receive up to 96 signals.
Testing will take place in Russian and English only.
List of Changes After Submarine Battles
Submarines will retain their traits as stealth hunters, while other ship types will gain new capabilities in order to counter them.
Major Changes
Updated Sonar Ping Mechanics
You no longer need to aim your sonar pings at the indicators located at the bow and stern of an enemy ship. To guide your torpedoes to the target, it's enough to hit any part of the enemy ship with your sonar ping. A successful hit will highlight part of the hull, the size of which depends on the width of the sonar ping. Your torpedoes will home in on this part of the hull, and a second hit on the highlighted part will enable the torpedoes to ignore the target's anti-torpedo protection. If a sonar ping hits a different part of the ship while the effect of a previous ping is active, the initially highlighted part will relocate to the new area.
It will now be easier for submarines to hit targets with sonar pings, but it will require more advanced skills to activate the effect
Source