World of Warships
Steam News 27 May 20205y ago

Submarine Battles: Free Submarine Rentals

Submarines have come a long way and changed significantly since the first tests, but a lot of work still remains to be done before they can become a full-fledged unit type. While we continue configuring the submarines,…

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Extracted changes

0 fixes1 addition3 changes1 removal
  • Gameplay
  • Events
changedSubmarines have come a long way and changed significantly since the first tests, but a lot of work still remains to be done before they can become a full-fledged unit type.
addedNew game mechanics: dive and ascend, sonar pings, battery charge, depth charges, and Hydrophone.
changedA special combat mission that will reward you with XP and credits for cruisers, destroyers, battleships, and aircraft carriers.
removedSubmarine BattlesThe rental submarines will be removed from your account once the rental period expires, or with the release of Update 0.9.6.
changedSubmarine ControlsThe W , A , S , and D keys control horizontal movement.

Submarines have come a long way and changed significantly since the first tests, but a lot of work still remains to be done before they can become a full-fledged unit type.

While we continue configuring the submarines, you're welcome to try them out in Submarine Battles.

Key Points

  • Submarine Battles are a separate battle type for Tier VI ships, available from May 27 through June 24.

  • You'll receive Submarine Tokens for your first login each day.

  • The Tokens can be exchanged in the Armory for random bundles, one of which contains three rental submarines.

  • New game mechanics: dive and ascend, sonar pings, battery charge, depth charges, and Hydrophone.

  • A special combat mission that will reward you with XP and credits for cruisers, destroyers, battleships, and aircraft carriers.

Submarine Battles ● Playing Submarines ● Playing Against Submarines

Submarine Battles

Starts: Wed. 27 May 06:00 CEST (UTC+2) Ends: Wed. 24 Jun. 06:00 CEST (UTC+2)

Select Submarine Battles, select any Tier VI ship, and fight against submarines!

To stand at the helm of a submarine yourself, you need to collect and use Submarine Tokens. These Tokens will be credited upon your first login each day during the run of Submarine Battles. You can exchange Submarine Tokens for random bundles in the Armory. One of the seven available random bundles will drop three 21-day rental submarines, each with a special 19-skill-point Commander. The remaining bundles will drop 500 Coal each.

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  • A special combat mission for all ship types, with the exception of submarines, is available in Submarine Battles. It will grant you +100% XP and +25% credits for the first five battles each day.

  • The rental submarines will be removed from your account once the rental period expires, or with the release of Update 0.9.6.

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Playing Submarines

Submarines are fragile and cautious hunters. Diving depth affects their detectability, viewing range, and interaction possibilities with other submarines and ships. Maneuver, change your diving depth, hide from your enemies, and surprise them with stealth attacks from the flanks.

Submarines have a small HP pool, so stick to the flanks and attack your opponents from afar or while submerged.

Keep an eye on all enemy destroyers, and cruisers such as VI Dallas, VI Budyonny, VI Leander, and VI Perth, as they are carrying depth charges. Change position often, try to enlist the support of your teammates, and use the Maximum Depth consumable in case of immediate danger.

The primary targets for submarines should be sluggish ships—any agile targets that are capable of making anti-torpedo maneuvers are difficult to hit.

Submarine Controls

  • The W, A, S, and D keys control horizontal movement.

  • Press F to ascend.

  • Press C to dive.

  • Ctrl+F and Ctrl+C lock the horizontal rudders to either ascend or dive.

  • 1 —sonar pings.

  • 2 —torpedoes.

  • Press 1 again to choose between two sonar ping options: wide and slow, or narrow and fast.

Surfaced and Submerged Submarines

Submarines can move between two operational levels: surfaced and submerged (6 meters and deeper).

A submarine on the surface can be hit with shells, ship- and airborne torpedoes, aerial bombs, and rockets. Emitting sonar pings while on the surface increases the submarine's detectability more significantly than while underwater. Capturing Key Areas is only possible when surfaced.

When a submarine dives deeper than 6 meters, her speed drops significantly, visibility reduces twofold, and viewing range

Source

Steam News / 27 May 2020

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