Update log
Full World of Warships update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Gameplay
Our game has featured many different Commanders throughout its development. Commanders offer you a way to reinforce your ships by improving their specifications and adding valuable bonuses. Commanders are nation-bound and can be assigned only to the corresponding ships.
To unlock Commanders, newcomers to World of Warships will need to play 11 battles. In this article, we'll remind you what Commanders XP and skills are, and list the unique Commanders that you can obtain in the game by completing various missions, finishing Campaigns, assembling Collections, or by exchanging resources for them in the Armory.
| Commander XP ● Commander Skills ● Unique Commanders ● Unique Historical Commanders |
|---|
Commander XP
Commanders earn XP in battle. Upon accumulating a certain amount of XP, they receive a skill point that can be spent on their training.
The more ship XP you earn in battle, the more XP that will go to your Commander. Use signals and camouflages to accelerate the XP-earning process.
Once a Commander has the maximum number of skills, all the XP they earn becomes Elite XP.
Elite Commander XP can be converted into Free XP, spent on resetting skills, or used to train other Commanders.
Commanders are always specialized for a specific ship. If you assign them to another researchable ship, you won't be able to profit from all the bonuses they provide at once—some skills will have 50% efficiency, while others will stop working entirely.
If you reassign a Commander to a Premium or Special ship, they won't require additional retraining. All the skills you've learned will function at maximum efficiency, regardless of the number of skill points.
If you reassign a Commander to a researchable ship, they'll need to earn a certain amount of XP on the new ship in order to use all of their skills effectively. You can also do it instantaneously for doubloons, skip halfway for credits, or spend Elite Commander XP on doing it.



Commander Skills
Commander skills improve ship parameters and provide you with new possibilities.

In total, the skill matrix has four lines, according to the number of points you need to research a certain skill, from 1–4.
Skills are learned sequentially: in order to learn a skill in the fourth line, you need to learn at least one skill from all the preceding lines first.
You can learn any number of skills, as long as you have enough points.
Some skills are more effective on specific ships.
Are you dissatisfied with you current Commander skills? You can redistribute them in exchange for Elite Commander XP or doubloons. The cost depends on the number of skill points you reset.
The maximum possible number of skill points is 19.

Unique Commanders
Features of Unique Commanders
They can be obtained by completing various missions, finishing Campaigns, assembling collections, or by exchanging resources for them in the Armory.
They are displayed in Port with a special ribbon.
They have improved skills—enhanced versions of standard skills that are displayed with a "+" icon in the matrix. In order to use a special skill, you first need to learn it.
List of Unique Commanders
Germany

Franz von Jütland
Reinhard von Jütland
Skills
Vigilance: +35% to the acquisition range of torpedoes by sea (by default: +25%)
Jack of All Trades −10% to the reload time of all mounted consumables (by default: −5%)
U.S.S.R.

Vasiliy Znamensky
Viktor Znamensky
Skills
Preventive Maintenance: −45% (by default: −30%) to the risk of
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