Winter Survivor Protocol
Steam News 3 February 20263mo ago

Demo Update Log

Content Updates 1. Woodcutting Visual Optimization: Woodcutting is now divided into two stages. After reaching a preset damage threshold, the first stage is triggered: a tree stump and trunk are generated, with the trun…

Update log

Full Winter Survivor Protocol update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix0 additions0 changes0 removals
  • Workshop
fixedContent Updates 1. Woodcutting Visual Optimization: Woodcutting is now divided into two stages. After reaching a preset damage threshold, the first stage is triggered: a tree stump and trunk are generated, with the trunk falling to produce items. The second stage involves destroying the stump to generate additional items. 2. Cooking System Rework: Cooking now requires waiting for a completion timer that cannot be skipped. The system is split into two components: a heat source and cooking tools. The heat source only provides the prerequisite for cooking, while the cooking tool determines the available recipes. · (Note: Recipe-related assets are not yet complete and will be added later. Currently, only boiling water and roasting meat are available.) · Boiling Water: Requires placing an empty can on the heat source and selecting "Heat" from the list (e.g., to produce hot water). · Roasting Meat: Place raw meat directly on the designated spot of the heat source. · Future updates will add overcooked states like "Burnt" or "Evaporated." 3. Item Placement: Items can now be placed on designated placement spots. Currently, only food-related placements are configured. More props will be added later for decoration or storage purposes. 4. New Map Feature: Added a small shelter structure to the map where items can be placed, serving as a temporary refuge. 5. Model Reversion: Rolled back the model for wooden building modules. Bug Fixes 1. Fixed save/load and time-skip bugs related to the crafting system. 2. Fixed save/load and time-skip bugs related to fuel duration for generators, campfires, etc. 3. Fixed an issue where dropped items occasionally could not be picked up. 4. Miscellaneous fixes.

Content Updates 1. Woodcutting Visual Optimization: Woodcutting is now divided into two stages. After reaching a preset damage threshold, the first stage is triggered: a tree stump and trunk are generated, with the trunk falling to produce items. The second stage involves destroying the stump to generate additional items. 2. Cooking System Rework: Cooking now requires waiting for a completion timer that cannot be skipped. The system is split into two components: a heat source and cooking tools. The heat source only provides the prerequisite for cooking, while the cooking tool determines the available recipes. · (Note: Recipe-related assets are not yet complete and will be added later. Currently, only boiling water and roasting meat are available.) · Boiling Water: Requires placing an empty can on the heat source and selecting "Heat" from the list (e.g., to produce hot water). · Roasting Meat: Place raw meat directly on the designated spot of the heat source. · Future updates will add overcooked states like "Burnt" or "Evaporated." 3. Item Placement: Items can now be placed on designated placement spots. Currently, only food-related placements are configured. More props will be added later for decoration or storage purposes. 4. New Map Feature: Added a small shelter structure to the map where items can be placed, serving as a temporary refuge. 5. Model Reversion: Rolled back the model for wooden building modules. Bug Fixes 1. Fixed save/load and time-skip bugs related to the crafting system. 2. Fixed save/load and time-skip bugs related to fuel duration for generators, campfires, etc. 3. Fixed an issue where dropped items occasionally could not be picked up. 4. Miscellaneous fixes.

Source

Steam News / 3 February 2026

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