Update log
Full Winter Falling: Battle Tactics update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone !
Extracted changes
- Gameplay
- Store
- Maps
We're back from the honeymoon and I'd like to present you all the changes I've made in my spare time ːsteamhappyː
Feature creep is fantastic for moments like this. 2-hour slot of free time, what can I add?
Expanding in the many directions laid out in the roadmap:
- Items setup to be moddable and easy to add. (more hooks and triggers will come with more system items)
- Consumable items, there's a whole new interface for battle items. Manually used or automatic.
- Improved item handling, now that it's a basic part of the game, it must be as smooth as possible
- Egg Riders have eggs now !!
- Unruly Mob super spicy skill
- Weapon display upgraded
- You can zoom in on the world map.
- Skills slowly opening up for more modding
- Unit parameters now display whatever changes might've occurred. With labels of origin. Hopefully the system is easier to understand now.
- Weapon melee ranges can be different.
- Fire status now works more intuitively (unit is on fire when in contact with a burning object)
- LOTS of bugfixes and optimization.
(I already found the resolution-change bug which requires closing and re-opening the game, I hope I can send the find tomorrow ːsteamthumbsupː)
Okay now to work on the greenskin campaign and actually finish it after all this time ːsteamhappyː
Thank you! ːsteamthumbsupː
Arek
Source
