Update log
Full Windrose update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Server
- Gameplay
Dear captains,
Over the past few days, some of you have encountered several issues. Our team has been working in emergency mode to resolve them as quickly as possible so that more players can enjoy the game without disruptions.
Version: 0.10.0.3.104-256f9653
CONNECTIVITY SERVER SELECTION
We identified issues with certain ISPs blocking parts of our networking services. To address this, we’ve implemented the following changes:
Connectivity Server Selection: You can now manually choose a specific connectivity server instead of relying on automatic selection. You can also see which servers are reachable. Dedicated server settings can be configured via [c]ServerDescription.json[/c].
- Known IssueIf your connection is unstable (high ping or packet loss), a connectivity server may appear as “available” even if it cannot actually be used.
You can now manually select which connectivity server to use.
If you were unable to connect with your friends before, try using different connectivity servers. All players must have access to at least one shared server.
This setting can also be adjusted for dedicated servers. Please allow some time for hosting providers to adapt to these changes, especially since it’s currently the weekend.
DIRECT IP CONNECTION
We also identified issues related to connections within the same network, as well as certain self-hosted dedicated server configurations. To address this, we’ve added the option to connect via Direct IP:
- Direct IP ConnectionA new option is now available when hosting a server (both in-game and dedicated). This works as an alternative to our connectivity services. When using Direct IP, players can only join via your IP address, and invite codes will not work. Dedicated server settings can be configured via [c]ServerDescription.json[/c].
Known Issue: When using Direct IP, if you enter an incorrect password or there is a version mismatch, the game will return you to the main menu without displaying an error message.
If you are unable to connect via connectivity services and none of them work for you (we’ve seen cases where ISPs block everything related to Windrose), you can try connecting via Direct IP as a workaround.
Advanced feature: May require manual router configuration (port forwarding / NAT setup). This option is intended for advanced users.
SAVE BACKUPS
We discovered an issue where, in rare cases, player save files may become corrupted. This happens more frequently when playing across multiple machines while using Steam Cloud synchronization.
We are still investigating the root cause. In the meantime, to mitigate the risk, we’ve added an automatic save backup system. Each time you launch the game, a backup of your save will be created. The system stores up to 30 backups, after which older ones are overwritten.
Instructions on how to restore your save in case of corruption are provided below.
We still recommend avoiding the use of cloud saves if possible while we continue investigating the issue.
HOW IT WORKS
An automatic save backup is created on game launch (both for client and dedicated server).
The maximum number of backup files is limited to 30.
Backups are stored in the folder: [c]C:\\Users\\%username%\\AppData\\Local\\R5\\Saved\\SaveProfiles\\{steamid}_Backups[/c]
When the file limit is exceeded, older backups are deleted (the 31st backup replaces the oldest one).
HOW TO RESTORE BACKUP
Go to: [c]C:\\Users\\%username%\\AppData\\Local\\R5\\Saved\\SaveProfiles\\%your_Steam_ID%_Backups[/c]
Select the latest backup (or any preferred one). Backups are named by date and time.
Copy all contents from this folder (it should contain one folder + [c]AccountDescription.json[/c]).
Navigate to: [c]C:\\Users\\%username%\\AppData\\Local\\R5\\Saved\\SaveProfiles\\{your_Steam_ID}\\RocksDB[/c]
Paste the copied files there (replace existing files if prompted).
For a dedicated server, the process is the same as
Source
