Wild West Legacy
Steam News 11 April 20251y ago

Wild West Dynasty – Update on the Beta Branch

Howdy Partner! We're back! We have a new update for you that we'd like to test on the beta branch before releasing it into the wide-open spaces of the prairie. So, without further ado: How do I play on a beta branch? A…

Update log

Full Wild West Legacy update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

13 fixes3 additions6 changes4 removals
  • Compatibility
  • Gameplay
  • Maps
  • Store
  • Fixes
  • Balance
addedWe're back! We have a new update for you that we'd like to test on the beta branch before releasing it into the wide-open spaces of the prairie. So, without further ado:
changedHow do I play on a beta branch?
changedClick on the ‘BETA’ tab.
changedUse the drop-down menu and select ‘Public Staging Branch’. This is the beta version of the game.
addedAddedAdded more save slots and the ability to label them. Saves can now be deleted.
addedAddedAdded 32 new investigation recipes (for cooking)

Howdy Partner!

We're back! We have a new update for you that we'd like to test on the beta branch before releasing it into the wide-open spaces of the prairie. So, without further ado:

How do I play on a beta branch?

  • A quick guide:

  • Prerequisite: You must have Wild West Dynasty in your library – of course.

  • Open your games library. Right-click on Wild West Dynasty.

  • Open the ‘Properties’ menu.

  • Click on the ‘BETA’ tab.

  • Use the drop-down menu and select ‘Public Staging Branch’. This is the beta version of the game.

  • Click ‘Close’.

  • Steam should now download this version of the game.

Changelog:

Added

  • The ability to move settlers to different houses

  • A panel to manage houses in Management tab

  • The ability to have more than one settler in one house

  • The ability to assign a house to yourself

  • Indicator in radial menu showing that crafting multiple is RMB

  • Resource list the player needs for buildings in the building wheel

  • Added more save slots and the ability to label them. Saves can now be deleted.

  • The ability to name horses

  • The ability to destroy just tents

  • The ability to paint the roof triangle on a house

  • Added 32 new investigation recipes (for cooking)

  • More saddles are available for purchase at Four Nines

Changes

  • Removed Annie's mail from the ground

  • Horse options to mount/dismount and a horse menu

  • The map is centring on the player when opened

  • Local transport now does not cost any money (in range of a city)

  • Transport system has been updated – after removing a city, every transport will be updated. If the destination for a transport is a removed city – the transport will be cancelled and will return to the starting point.

  • Removed the seeds tutorial/tip

  • Removed Ed's and Roger's tutorial/tip

Fixes

  • Annie now marks her promised location.

  • All fires supply warmth now

  • The first fire should not have the Analyse option

  • Created a marker for “can be eaten” for NPCs in the menu. It is a checkmark instead of an X.

  • Granger’s behaviour when dead

  • Items stacking is now working

  • All the buildings are now destructible. Including the warehouse! And the Barn!

  • Fixed an issue where post-processing was not working in animal’s buildings (barn/pigsty/ranch/stable)

  • Fixed an issue where the detection of animal buildings was not working properly (player could not see name or health of the building)

  • Fixed an issue where the Barn was not showing its name and health and could not be destroyed

  • Fixed wrong names displayed on animal’s buildings

  • Fixed an issue with loading map state after save/load

  • Fixed an issue with loading Granger’s state

  • Fixed an issue where the Barn’s marker was not visible on the map after loading a saved file

  • Fixed an issue where the Windmill marker was not visible on the map after loading a saved file

  • Fixed an issue where the Mine marker was not visible on the map after loading a saved file

  • Fixed the de-synchronisation of animals

  • Fixed an issue with roof material in winter

  • Food now is updated on a daily basis, instead of every hour (food loses 40 points of condition per day)

  • Fixed an issue where items prepared with the cookbook were not transferred into rotten food if their condition reached 0

  • Granger, Owl and Grama Lucy now offer things to buy after reaching a certain point in the storyline

  • Fixed an

Source

Steam News / 11 April 2025

Open original