Update log
Full Wild West Legacy update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- Gameplay
- Maps
- Store
- Fixes
- Balance
Howdy Partner!
We're back! We have a new update for you that we'd like to test on the beta branch before releasing it into the wide-open spaces of the prairie. So, without further ado:
How do I play on a beta branch?
A quick guide:
Prerequisite: You must have Wild West Dynasty in your library – of course.
Open your games library. Right-click on Wild West Dynasty.
Open the ‘Properties’ menu.
Click on the ‘BETA’ tab.
Use the drop-down menu and select ‘Public Staging Branch’. This is the beta version of the game.
Click ‘Close’.
Steam should now download this version of the game.
Changelog:
Added
The ability to move settlers to different houses
A panel to manage houses in Management tab
The ability to have more than one settler in one house
The ability to assign a house to yourself
Indicator in radial menu showing that crafting multiple is RMB
Resource list the player needs for buildings in the building wheel
Added more save slots and the ability to label them. Saves can now be deleted.
The ability to name horses
The ability to destroy just tents
The ability to paint the roof triangle on a house
Added 32 new investigation recipes (for cooking)
More saddles are available for purchase at Four Nines
Changes
Removed Annie's mail from the ground
Horse options to mount/dismount and a horse menu
The map is centring on the player when opened
Local transport now does not cost any money (in range of a city)
Transport system has been updated – after removing a city, every transport will be updated. If the destination for a transport is a removed city – the transport will be cancelled and will return to the starting point.
Removed the seeds tutorial/tip
Removed Ed's and Roger's tutorial/tip
Fixes
Annie now marks her promised location.
All fires supply warmth now
The first fire should not have the Analyse option
Created a marker for “can be eaten” for NPCs in the menu. It is a checkmark instead of an X.
Granger’s behaviour when dead
Items stacking is now working
All the buildings are now destructible. Including the warehouse! And the Barn!
Fixed an issue where post-processing was not working in animal’s buildings (barn/pigsty/ranch/stable)
Fixed an issue where the detection of animal buildings was not working properly (player could not see name or health of the building)
Fixed an issue where the Barn was not showing its name and health and could not be destroyed
Fixed wrong names displayed on animal’s buildings
Fixed an issue with loading map state after save/load
Fixed an issue with loading Granger’s state
Fixed an issue where the Barn’s marker was not visible on the map after loading a saved file
Fixed an issue where the Windmill marker was not visible on the map after loading a saved file
Fixed an issue where the Mine marker was not visible on the map after loading a saved file
Fixed the de-synchronisation of animals
Fixed an issue with roof material in winter
Food now is updated on a daily basis, instead of every hour (food loses 40 points of condition per day)
Fixed an issue where items prepared with the cookbook were not transferred into rotten food if their condition reached 0
Granger, Owl and Grama Lucy now offer things to buy after reaching a certain point in the storyline
Fixed an
Source
