Update log
Full Wild West Legacy update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Store
- Maps
- UI and audio
- Fixes
- Balance
Howdy Partner!
We hold in our hands yet another hotfix for you, which brings these changes:
Additions
Added a rifle to the shop in Hope.
Four more colts were added to the shop in Hope.
Added Rifle ammo to the shop in Hope.
Added separate support for the General Store vendor’s storage.
Added a saver for the vendor in the General Store (On existing saves he replenishes items he is selling).
Fixes
- CosmeticHorse selector mapfixed the scaling for 16:10 aspect ratio.
- CosmeticAnimal's stable selector UIfixed the scaling for 16:10 aspect ratio.
Fixed an issue with City mission that requires Sheriff building at City level 2.
Fixed an issue where the General Store required at City level 3.
Fixed an issue with the technology UI to match the new order (General store available at City level 2).
The General Store will now sell items at 50% base sale price
Fixed a chest collider in the stone mine.
Fixed a chest collider in the iron mine.
Fixed a building collider in the stone mine.
Fixed a building collider in the iron mine
Fixed an issue where the storage of the General Store's vendor storage was identical to the General Store's chest.
Changes
Changed the eating cycle for NPCs from 2 hours to 6 hours.
The General Store's vendor sells items at 75% of the original price.
We are working on more fixes! Thank you for your ongoing support!
Source
