Update log
Full Wild City update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
Hi everyone! We are really excited to be part of the OTK Winter Games Expo with a trailer announcing our release window! Check out the broadcast on Twitch or YouTube, November 22, 12 PM PT!
Details about the demo update below!
Demo Update
🖼️ Habitat System (New!)
We’ve introduced an entirely new Habitat system to deepen deckbuilding strategy. Every card now belongs to one of eight habitats: Temperate, Hot, Cold, Aquatic, Humid, Aerial, Underground, or Domestic.
Balancing these habitats in your deck is now essential to maximize your earnings and create powerful synergies. This system also greatly boosts run variety: each playthrough may require a different habitat mix to succeed.
🃏 Roster Overhaul
We revisited every card in the game and expanded the roster significantly. The game now includes around 400 cards (limited in the demo), adding huge variety and countless new interactions.
🏆 Progression & Difficulties
Each time you win a run, you’ll unlock a new difficulty level plus a fresh batch of cards. The Demo offers a limited version of this system, but the full release will feature 15 total difficulty tiers to conquer.
🔧 Deckbuilding Changes
In earlier builds, players often kept their decks as small as possible, which is something that goes against the idea of creating a rich, interconnected ecosystem. Thanks to the new Habitat system (and several supporting tweaks), you’ll now be encouraged to experiment with larger, more diverse decks full of unique combinations.
🗺️ Map Updates
Challenge and opportunity distribution on the map has been rebalanced to fit the new systems and incorporate player feedback gathered throughout last year.
🎨 Graphics Overhaul
Although a few placeholders remain, many visual elements have been refreshed with updated graphics, giving the game a brighter, more polished look.
Source
