WiccAtriX
Steam News 16 April 20261mo ago

April 16th 2026 Update

Wiccatrix Update 16.04.2026 Hi. I usually post updates on YT but until this game is ready for release or very close to it I won't be doing any more updates on YT so yeh. I thought I better post something because it's be…

Update log

Full WiccAtriX update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes0 additions2 changes0 removals
  • Balance
  • UI and audio
changedWiccatrix Update 16.04.2026Generative A.I. PURGE!! . Yeh were not using it. I have been using Gen AI in the development of the game up to this point and if you play through the demo, it's there. Many of the images (especially the Grimoire) were created in Mid Journey or DallE. The voices of the characters were created with a unity addon (DeepVoice (which in turn uses Eleven Labs voices )).. Some of the in game music was generated with Udio. It was great using Generative A.I. but there is a price to pay for all that convenience. Let's call it what it is. It's not Art, it's slop. So we will be removing all the A.I. Generated content in our game and replacing them with human generated content. We don't want to live in a world full of A.I. slop and this project will not be adding to that huge pile. This is a human generated project with our voices, and our art and maybe some of Kevin Macleod's or other public domain music and sound sfx. We will also credit what sounds we use where required. Before releasing the main game I will also be updating all other media related including the Demo with an A.I. free version. Still to come..
changedWiccatrix Update 16.04.2026The Scope is set . Game development is hard if you don't know what you are making. For the first few years (been going on about 7 - 8 now, I didn't know exactly what I was making, I just had a fuzzy Idea. I was hoping that the picture would eventually form if I kept on making stuff. Just making stuff and hoping it would manifest (just like democracy) is not the best game design strategy but it seems to have worked, but it took years to get here. Going from making a RPG of some type with spells and a female character, to a story driven RPG that features audio dialogue was an evolution of sorts. So a storyline was written. A heroes journey about a humble orphan goatherder living with her grandmother. To progress to the next chapter you need to complete challenges in the game. The story was a 12 year journey for the main character. The storyline was too big to release in one go. The 12 cycles each having about 5 or 6 quests, which include conversations with audio dialogue, and scene mechanics. These take a long time to make. In order to release Wiccatrix soon (Hopefully late 2026 😕) the original scope had to be reduced. Instead of releasing the game with all 12 years (from now on we call them CHAPTERS ) to 6 and in 2 parts. Even that was too much content to do within any reasonable timeframe and would mean that the game wouldn't be released this year. So, now the game will be released in 3 parts with this first part WiccAtriX being Part 1 of 3. Each part will consist of 5 chapters. That means that there will be two more parts after Wiccatrix which will be released eventually. This also means, we will have to write three more chapters to increase the total to 15. So now the scope is set. We aim to release

Wiccatrix Update 16.04.2026

Hi. I usually post updates on YT but until this game is ready for release or very close to it I won't be doing any more updates on YT so yeh. I thought I better post something because it's been a while, even though I would be surprised if anyone reads this. Anyway on with the update..

  1. Generative A.I. PURGE!!. Yeh were not using it. I have been using Gen AI in the development of the game up to this point and if you play through the demo, it's there. Many of the images (especially the Grimoire) were created in Mid Journey or DallE. The voices of the characters were created with a unity addon (DeepVoice (which in turn uses Eleven Labs voices )).. Some of the in game music was generated with Udio. It was great using Generative A.I. but there is a price to pay for all that convenience. Let's call it what it is. It's not Art, it's slop. So we will be removing all the A.I. Generated content in our game and replacing them with human generated content. We don't want to live in a world full of A.I. slop and this project will not be adding to that huge pile. This is a human generated project with our voices, and our art and maybe some of Kevin Macleod's or other public domain music and sound sfx. We will also credit what sounds we use where required. Before releasing the main game I will also be updating all other media related including the Demo with an A.I. free version. Still to come..

  2. The Scope is set. Game development is hard if you don't know what you are making. For the first few years (been going on about 7 - 8 now, I didn't know exactly what I was making, I just had a fuzzy Idea. I was hoping that the picture would eventually form if I kept on making stuff. Just making stuff and hoping it would manifest (just like democracy) is not the best game design strategy but it seems to have worked, but it took years to get here. Going from making a RPG of some type with spells and a female character, to a story driven RPG that features audio dialogue was an evolution of sorts. So a storyline was written. A heroes journey about a humble orphan goatherder living with her grandmother. To progress to the next chapter you need to complete challenges in the game. The story was a 12 year journey for the main character. The storyline was too big to release in one go. The 12 cycles each having about 5 or 6 quests, which include conversations with audio dialogue, and scene mechanics. These take a long time to make. In order to release Wiccatrix soon (Hopefully late 2026 😕) the original scope had to be reduced. Instead of releasing the game with all 12 years (from now on we call them CHAPTERS) to 6 and in 2 parts. Even that was too much content to do within any reasonable timeframe and would mean that the game wouldn't be released this year. So, now the game will be released in 3 parts with this first part WiccAtriX being Part 1 of 3. Each part will consist of 5 chapters. That means that there will be two more parts after Wiccatrix which will be released eventually. This also means, we will have to write three more chapters to increase the total to 15. So now the scope is set. We aim to release

Source

Steam News / 16 April 2026

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