Well Dweller
Steam News 30 April 202621d ago

A small demo update has gone live!

Thanks so much every one for playing the demo and giving your feedback! I just uploaded a small update on the demo with three changes based on common feedback: Some players experienced a silent crash, either during load…

Update log

Full Well Dweller update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix1 addition1 change0 removals
  • Performance
  • UI and audio
  • Balance
fixedSome players experienced a silent crash, either during loading, or immediately after the intro cutscene. This is hard to debug since I can't recreate it, but I think I fixed it so let me know if you still experience this crash in the newest build!
changedI had a lot of comments on the bubble mechanic being a bit hard to aim. I made a couple small changes there which allow the movement to be more forgiving and I also updated the UI to make it easier to tell how close you need to get to the bubbles and which direction to aim.
addedI added a tiny bit of "coyote time" onto the oil flask healing mechanic. There is already an early trinket (you can find it in the demo in the hunters cabin) that can allow for a much larger window, and the mechanic becomes a bit second nature as you play longer, but I figured it could be a little less precise. Especially since it tosses you into a boss fight pretty much immediately after learning the mechanic, which was maybe a bit cruel lol

Thanks so much every one for playing the demo and giving your feedback! I just uploaded a small update on the demo with three changes based on common feedback:

  1. Some players experienced a silent crash, either during loading, or immediately after the intro cutscene. This is hard to debug since I can't recreate it, but I think I fixed it so let me know if you still experience this crash in the newest build!

  2. I had a lot of comments on the bubble mechanic being a bit hard to aim. I made a couple small changes there which allow the movement to be more forgiving and I also updated the UI to make it easier to tell how close you need to get to the bubbles and which direction to aim.

  3. I added a tiny bit of "coyote time" onto the oil flask healing mechanic. There is already an early trinket (you can find it in the demo in the hunters cabin) that can allow for a much larger window, and the mechanic becomes a bit second nature as you play longer, but I figured it could be a little less precise. Especially since it tosses you into a boss fight pretty much immediately after learning the mechanic, which was maybe a bit cruel lol

Thanks so much again for playing the demo! I am so happy with the feedback and turnout, I'm really excited for you all to play the full game when it releases this year!

-Kyle

Source

Steam News / 30 April 2026

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