Weird RPG 2
Steam News 9 February 20263mo ago

V1.0.36 Minor Update

Shift the execution damage calculation logic from the attacker to the target, ensuring that the attacker's animations can still process the execution logic even if interrupted. Fixed the issue where the execution animat…

Update log

Full Weird RPG 2 update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes0 additions1 change1 removal
  • Balance
  • Fixes
  • Gameplay
changedShift the execution damage calculation logic from the attacker to the target, ensuring that the attacker's animations can still process the execution logic even if interrupted.
fixedFixed the issue where the execution animation being interrupted makes monsters invincible (triggering dodges, defenses, or reverting to humanoid form during execution interrupts the animation, resulting in the monsters becoming invincible)
fixedFixed the issue where transforming into the sword spirit allowed the release of transformation weapon skills.
removedThe ragdoll no longer collides with characters after the monster's death.
  1. Shift the execution damage calculation logic from the attacker to the target, ensuring that the attacker's animations can still process the execution logic even if interrupted.

  2. Fixed the issue where the execution animation being interrupted makes monsters invincible (triggering dodges, defenses, or reverting to humanoid form during execution interrupts the animation, resulting in the monsters becoming invincible)

  3. Fixed the issue where transforming into the sword spirit allowed the release of transformation weapon skills.

  4. The ragdoll no longer collides with characters after the monster's death.

Source

Steam News / 9 February 2026

Open original