Update log
Full Weird RPG 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Fixes
- Gameplay
Shift the execution damage calculation logic from the attacker to the target, ensuring that the attacker's animations can still process the execution logic even if interrupted.
Fixed the issue where the execution animation being interrupted makes monsters invincible (triggering dodges, defenses, or reverting to humanoid form during execution interrupts the animation, resulting in the monsters becoming invincible)
Fixed the issue where transforming into the sword spirit allowed the release of transformation weapon skills.
The ragdoll no longer collides with characters after the monster's death.
Source
