Update log
Full We Who Are About To Die update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Store
Early Access v0.85 - Anniversary Update
Hello all! Today is a special day in the life of We Who Are About To Die, as well as in my life, to be honest.
The game was in solo development for 7 years until Early Access launch, and has been in Early Access for 3 (with wonderful teammates for most of that!). Today marks the 10 year anniversary of the project.
The game is also 30% off to celebrate, please help share the word!
I started this project having absolutely no idea that it would come this far, changing my life the way it did and become my full time career. This thing has been with me for the better part of my adult life (I'm 34!) and the way it has evolved - especially the last 3 years - is nothing short of mindblowing to me. If you agree, let me hear some echos in the arena for my team who have been kicking ass! I'm so happy with the fundamental and fearless changes we've been doing since the game became available on Steam.
To me, it feels like I entered the "Indie Arena" and somehow came out victorious. But... no - because we're not done yet. This update, v0.85, will likely be the last before 1.0. At the very least, 1.0 is the next Major Update.
We have some ambitious plans with 1.0 - so it will take a while, but know that it's coming, and it will be the best 1.0 we can deliver. Put simply, you believed in me and my studio, Aegic Entertainment, and throughout this Early Access, I want to make sure you got your money's worth 10x over! I started something 10 years ago and I intend to finish it - gloriously.
I cut together a little gameplay clip to celebrate the 10 years! It's not much, but it's honest work.
Full Changelog
MAJOR - new content & features
Complete AI overhaul
We have completely rewritten the AI from scratch to be much more dynamic and challenging. In short, the AI is more competent and conscious of its environment and especially it's own Stamina! AI will switch between a tired and aggressive state much more clearly. Check out News post "Preview #2" for more context!
We also fixed countless glitches and AI bugs in the process and fundamentally rebalanced the game to go with this AI rework.
CONTENT - New Elites
New Elite: Magistrate Magnus
New Elite: Khor the Warlord
New Elite: Sons of the Scormorii
New Elite: The Coin King
New Elite: Cultivator Cren
CONTENT - New Character Traits
New Character Trait: Rabble Rouser
New Character Trait: Marked For Blood
New Character Trait: Harvester
New Character Trait: Hunted
New Character Trait: Collector
New Character Trait: Shady
New Character Trait: Showman
New Character Trait: Vain
New Character Trait: Eclectic
New Character Trait: Scrappy
New Character Trait: Multicultural
New Character Trait: Snobby
New Character Trait: Traditionalist
CONTENT - New Items
New Item: Linolian Captain Helm (Crested and regular variant)
New Item: Lophosi Temple Guard Helm
New Item: Lophosi Warlod Helm (Horned/Unhorned)
New Item: Owakhan Feathercrest Helm
New Item: Terantian Pitmaster Helm
New Item: Iron Face Mask
New Item: Lionslayer Dome Helm
New Item: Feathered Cast Iron Helm
New Item: Feathered Dome Helm
New Item: Linolian Captain Cuirass
New Item: Hanian Infantry Maille
New Item: Lophosi Furhide Chest
New Item: Linolian Tunic
New Item: Leather Bracer
New Item: Gold
Source
