Update log
Full We Were Here Forever update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Gameplay
- UI and audio
- Fixes
Our team at Total Mayhem Games has been working relentlessly over the past few months to elevate We Were Here Forever.
We have just released version 1.2, containing the following changes:
Improvements
DLSS support! Turn on DLSS with an eligible NVIDIA video card and enjoy significantly enhanced performance and smoother gameplay, all while maintaining superb image quality.
Texture Streaming enabled! Texture streaming allows better memory consumption with better loading times.
Reworked Sound FX! The team has done an extra pass on some of the most noticeable sound effects in the game, and a lot of them have been completely reworked.
Zoom factor of the zoom button has been increased, making it a lot easier to spot something in the distance.
Patch 1.2 has been checked for the Steamdeck for optimal performance!
Fixes
Lobby & Menu
Explorers in the menu are now animated (as originally intended)
- CosmeticMatchmakingJoining a random room didn’t allow Epic & Steam players to connect
Checkpoint data/selection is not always in sync between clients
Selecting a language is now in alphabetical order
In-game menu doesn’t always scale properly
Overall
Localization fixes for:
German
French
Spanish
Cobwebs visual improved
Lighting artifact issues
Texture wrapping issue on models
Areas
Intro
Voice chat now keeps working during the intro video
Tutorial
Texture improvements
Several holes in the ceiling
Several lighting issues
The Chasm
Softlock when walking backward through the initial door
Softlock in Pin-puzzle
Timelock puzzle not clearly visible when using torch
‘Crouch slap’-issue fixed with dial lock puzzle
Holes in the ceiling, walls and around the vault door
The vault door scene reworked
Environmental effects + SFX
Cinema Machine, prerequisites are unclear
Cinema Machine, projections are too low resolution
Cinema Machine, not all wheels are spinning
Elevator audio missing
Gameplay directions when solved the Cinema Machine
Hand animation on capstan
Both capstan directions should work
No sound on cage sequence
Walkie-talkie disappears during dua hold animation
‘Duplicate key’-effect when opening door with reusable key
Unreadable icons when torch is on
Cage clipping through objects
The Vault
VFX upgrade + performance gain
Massive SFX improvement
Lighting fixes
The projector is already on, despite not being lit by torch
The steering wheel is missing sound
Goals & books are better lit
The Trials
Holes in the layout when player enters the lower section
Floor panels have no audio
After fail, lighting doesn’t always turn back on
Lights sometimes switch off again
Torch SFX plays twice for every torch on the wall
Inconsistency with door audio when progressing to next level
The Memento
The goal of the area is visually unclear / underwhelming
The Illusions
Random black overlay appearing
Non-activated platforms are too clearly visible
Reworked the finale scene
The Broken Road
Clipping objects
Texture issues with rocks
Minor SFX issues
The Pledge
Volume fix of SFX
Owl statue animation issues
Floating objects in the backroom
Multiple shadow casters impact performance
Subtitles don’t stop when interrupting automaton
The Chapel
The doors next to the organ missing
Collider issues
Changed order of completion sounds
The organ would give feedback too early
The transition from confession booth isn’t smooth
Several clipping objects
Weird glow element on the barrel (misleading)
Glowing plank on the elevator wall
The Crossroads
Source
