We Were Here Forever
Steam News 21 December 20232y ago

Patch 1.2

Our team at Total Mayhem Games has been working relentlessly over the past few months to elevate We Were Here Forever. We have just released version 1.2, containing the following changes: Improvements DLSS support! Turn…

Update log

Full We Were Here Forever update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix1 addition18 changes0 removals
  • Performance
  • Gameplay
  • UI and audio
  • Fixes
changedImprovementsDLSS support! Turn on DLSS with an eligible NVIDIA video card and enjoy significantly enhanced performance and smoother gameplay, all while maintaining superb image quality.
addedImprovementsTexture Streaming enabled! Texture streaming allows better memory consumption with better loading times.
changedImprovementsReworked Sound FX! The team has done an extra pass on some of the most noticeable sound effects in the game, and a lot of them have been completely reworked.
changedImprovementsZoom factor of the zoom button has been increased, making it a lot easier to spot something in the distance.
changedImprovementsPatch 1.2 has been checked for the Steamdeck for optimal performance!
changedLobby & MenuMatchmaking - Joining a random room didn’t allow Epic & Steam players to connect

Our team at Total Mayhem Games has been working relentlessly over the past few months to elevate We Were Here Forever.

We have just released version 1.2, containing the following changes:

Improvements

  • DLSS support! Turn on DLSS with an eligible NVIDIA video card and enjoy significantly enhanced performance and smoother gameplay, all while maintaining superb image quality.

  • Texture Streaming enabled! Texture streaming allows better memory consumption with better loading times.

  • Reworked Sound FX! The team has done an extra pass on some of the most noticeable sound effects in the game, and a lot of them have been completely reworked.

  • Zoom factor of the zoom button has been increased, making it a lot easier to spot something in the distance.

  • Patch 1.2 has been checked for the Steamdeck for optimal performance!

Fixes

Lobby & Menu

  • Explorers in the menu are now animated (as originally intended)

  • CosmeticMatchmakingJoining a random room didn’t allow Epic & Steam players to connect
  • Checkpoint data/selection is not always in sync between clients

  • Selecting a language is now in alphabetical order

  • In-game menu doesn’t always scale properly

Overall

Localization fixes for:

  • German

  • French

  • Spanish

  • Cobwebs visual improved

  • Lighting artifact issues

  • Texture wrapping issue on models

Areas

Intro

  • Voice chat now keeps working during the intro video

Tutorial

  • Texture improvements

  • Several holes in the ceiling

  • Several lighting issues

The Chasm

  • Softlock when walking backward through the initial door

  • Softlock in Pin-puzzle

  • Timelock puzzle not clearly visible when using torch

  • ‘Crouch slap’-issue fixed with dial lock puzzle

  • Holes in the ceiling, walls and around the vault door

  • The vault door scene reworked

  • Environmental effects + SFX

  • Cinema Machine, prerequisites are unclear

  • Cinema Machine, projections are too low resolution

  • Cinema Machine, not all wheels are spinning

  • Elevator audio missing

  • Gameplay directions when solved the Cinema Machine

  • Hand animation on capstan

  • Both capstan directions should work

  • No sound on cage sequence

  • Walkie-talkie disappears during dua hold animation

  • ‘Duplicate key’-effect when opening door with reusable key

  • Unreadable icons when torch is on

  • Cage clipping through objects

The Vault

  • VFX upgrade + performance gain

  • Massive SFX improvement

  • Lighting fixes

  • The projector is already on, despite not being lit by torch

  • The steering wheel is missing sound

  • Goals & books are better lit

The Trials

  • Holes in the layout when player enters the lower section

  • Floor panels have no audio

  • After fail, lighting doesn’t always turn back on

  • Lights sometimes switch off again

  • Torch SFX plays twice for every torch on the wall

  • Inconsistency with door audio when progressing to next level

The Memento

  • The goal of the area is visually unclear / underwhelming

The Illusions

  • Random black overlay appearing

  • Non-activated platforms are too clearly visible

  • Reworked the finale scene

The Broken Road

  • Clipping objects

  • Texture issues with rocks

  • Minor SFX issues

The Pledge

  • Volume fix of SFX

  • Owl statue animation issues

  • Floating objects in the backroom

  • Multiple shadow casters impact performance

  • Subtitles don’t stop when interrupting automaton

The Chapel

  • The doors next to the organ missing

  • Collider issues

  • Changed order of completion sounds

  • The organ would give feedback too early

  • The transition from confession booth isn’t smooth

  • Several clipping objects

  • Weird glow element on the barrel (misleading)

  • Glowing plank on the elevator wall

The Crossroads

Source

Steam News / 21 December 2023

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