We Harvest Shadows
Steam News 7 October 20241y ago

Please consider supporting me and We Harvest Shadows

Thank you for 190,000 wishlists! Everything has gone better than I could have possibly imagined, and it's all thanks to you. Me and Elise just got back from the Tokyo Game Show, and Japan is officially my new favorite p…

Update log

Full We Harvest Shadows update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes1 addition2 changes0 removals
  • Gameplay
  • Performance
addedMe and Elise just got back from the Tokyo Game Show, and Japan is officially my new favorite place. I really miss eating breakfast at 7-11 and meeting people at the show. I even met Gronkh! A big reason my game is doing well is because of content creators. Thanks to everyone who's uploaded content about the game, I owe you everything.
changedLet me explain. I have overcome the most dreaded problem most indies face: the marketing problem. WHS is likely to succeed and be a hit, BUT ONLY if the final product is actually good. The marketing problem has been solved, but the "good game" problem remains. The critical bugs in the demo have taken a significant toll on me. I spent literally a dozen hours just trying to diagnose one of the worst ones, which causes the save data to corrupt and prevents the game from even starting up. I have no clue why it's happening. The performance is bad, even with some optimization tricks I've tried. I need help. I don't think I can make a game this big by myself anymore.
changedI've always felt that I've bitten off more than I can chew, but I don't have any regrets because I think that's why people like the demo so much, and why so many of you are wishlisting it. It has potential to be a great game! But only if I can finish it, fix all the bugs, and optimize performance. I'm also happy I did the demo by myself because now I have leverage: I have proof that the game will do well, which helps my negotiating terms tremendously. A great publisher can act as a multiplier on a game's success, AND it will save my sanity AND make the game better! I now think I would regret trying to finish the game by myself.

Thank you for 190,000 wishlists! Everything has gone better than I could have possibly imagined, and it's all thanks to you.

Me and Elise just got back from the Tokyo Game Show, and Japan is officially my new favorite place. I really miss eating breakfast at 7-11 and meeting people at the show. I even met Gronkh! A big reason my game is doing well is because of content creators. Thanks to everyone who's uploaded content about the game, I owe you everything.

I do have an important update for We Harvest Shadows (WHS), and I like being transparent, but I don't want to ramble or bore people too much, so...

Here's the TL;DR first:

WHS will get made! I feel like I need a publisher's help to make the game live up to the enormous hype. Even though I hope to get a publishing deal eventually, I am out of savings now, so instead of doing a Kickstarter, I'm asking you to consider buying a seat to my online school, Game Dev Unlocked, or buy one of my older games. This money will help support my family and get the game finished ASAP. Thank you so much!

The Long Version:

In less than 2 months, WHS has become one of the top most wishlisted games in the world. It's what every indie dev dreams of, and it has been a dream come true! Every prestigious publisher has come knocking, and I've been talking to everyone and figuring out what will help the game the most. I seriously considered doing it all alone and possibly doing a Kickstarter, but now I'm 90% sure I want a trusted team at a good publisher.

Let me explain. I have overcome the most dreaded problem most indies face: the marketing problem. WHS is likely to succeed and be a hit, BUT ONLY if the final product is actually good. The marketing problem has been solved, but the "good game" problem remains. The critical bugs in the demo have taken a significant toll on me. I spent literally a dozen hours just trying to diagnose one of the worst ones, which causes the save data to corrupt and prevents the game from even starting up. I have no clue why it's happening. The performance is bad, even with some optimization tricks I've tried. I need help. I don't think I can make a game this big by myself anymore.

I've always felt that I've bitten off more than I can chew, but I don't have any regrets because I think that's why people like the demo so much, and why so many of you are wishlisting it. It has potential to be a great game! But only if I can finish it, fix all the bugs, and optimize performance. I'm also happy I did the demo by myself because now I have leverage: I have proof that the game will do well, which helps my negotiating terms tremendously. A great publisher can act as a multiplier on a game's success, AND it will save my sanity AND make the game better! I now think I would regret trying to finish the game by myself.

I've also been talking to investors who can give me straight cash with no publishing support. I've even been offered interest-free loans from multiple influencers! How crazy is that? But that still leaves me with the problem of finding competent people I can trust, which takes time away from actually finishing the game. It's just too

Source

Steam News / 7 October 2024

Open original