War on the Sea
Steam News 12 September 20214y ago

Version 1.08f6 Available

This is a big one! Major features: - Many options added to edit campaign balance and alternate Command Point acquisition methods - Unit viewer now has an "aircraft" panel for ships with aircraft - Merchants and submarin…

Update log

Full War on the Sea update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix7 additions5 changes0 removals
  • Balance
  • Gameplay
  • Compatibility
addedMajor features: - Many options added to edit campaign balance and alternate Command Point acquisition methods - Unit viewer now has an "aircraft" panel for ships with aircraft - Merchants and submarines made less resilient to shell and bomb damage - Support for ship subtypes such as Battlecruisers, Light Carriers and Destroyer Escorts
addedIf you want to experience many of the new campaign re-balancing features in action in more strategic and difficult campaign, we recommend the Baron's popular Tokyo Express mod. Available here: https://steamcommunity.com/app/1280780/discussions/3/5671690972174045737/
changedFull change log for 1.08f6 and the various other beta versions that comprise it below:
changedVersion 1.08f6 Change Log13 Sep 2021 9 Sep 2021 (BETA)
changedVersion 1.08f6 Change LogAdjusted cleveland_data.txt tonnage to 11930 (standard).
addedVersion 1.08f6 Change LogAdded a check for campaign difficulty settings to ensure the base values are always applied when loading a save game

This is a big one!

Major features: - Many options added to edit campaign balance and alternate Command Point acquisition methods - Unit viewer now has an "aircraft" panel for ships with aircraft - Merchants and submarines made less resilient to shell and bomb damage - Support for ship subtypes such as Battlecruisers, Light Carriers and Destroyer Escorts

If you want to experience many of the new campaign re-balancing features in action in more strategic and difficult campaign, we recommend the Baron's popular Tokyo Express mod. Available here: https://steamcommunity.com/app/1280780/discussions/3/5671690972174045737/

Full change log for 1.08f6 and the various other beta versions that comprise it below:

Version 1.08f6 Change Log

13 Sep 2021 9 Sep 2021 (BETA)

Mouse over ship names on Roster Tabs displays class and subtype of that ship (requires tooltips ON)

Adjusted cleveland_data.txt tonnage to 11930 (standard).

Campaign difficulty modifiers now correctly calculated in Command Point values displayed on Campaign Summary page

Added a check for campaign difficulty settings to ensure the base values are always applied when loading a save game

Weather Manager decreased average Sea State config.txt modified oceanWindStrength values

Version 1.08f5h1

3 Sep 2021 (BETA) All campaign setup.txt files corrected typo in "taskForceRetreatCapitalDestroyed" Loading a campaign applies setup.txt file data prior to applying loaded game data unit/dauntless/dauntless_model.txt added dive brakes to moving parts

Version 1.08f5

2 Sep 21 (BETA)

CAMPAIGN campDifficultyPresetX variables moved from config.txt to individual campaign setup.txt files Added 16x new variables; 8x for player,AI [CPWeekly, CPLocations, CPPorts, CPAirfields], 8x for future use if needed.

WARNING If you have modified a campaign you need to add this to the setup.txt files for every campaign:

"campDifficultyPreset0":[2,1,1,1,0.75,1,0,0,0,0,1.2,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],"campDifficultyPreset1":[1.5,1,1,1,0.66,1,0,0,0,0,1.1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],"campDifficultyPreset2":[1,1,1,1,0.5,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],"campDifficultyPreset3":[0.9,1,0.9,1,0.33,1,2,0,1,0,0.8,1,1.25,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],"campDifficultyPreset4":[0.7,1,0.7,1,0.25,1,5,0,2,0,0.6,1,1.5,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]

Note these values are the default campaign difficulties that used to reside in config.txt. If you have modified these values in config.txt, paste in your new values, but be sure to check length of arrays (must be 30).

Following example of the 30 variables in array: "campDifficultyPreset2":[1,1,1,1,0.5,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] Player Start Command Points % AI Start Command Points % Player Release Ships Refund % AI Release Ships Refund % Player Points earned on sinking % (only if "sunkYield":false)* AI Points earned on sinking % (only if "sunkYield":false)* Modifier to base repair days for Player Modifier to base repair days for AI Modifier to days per destroyed compartment for Player Modifier to days per destroyed compartment for AI Player weekly resource replenish % AI weekly resource replenish % Player upgrade location % AI upgrade location % Modifier to Command Points Earned per week Player Modifier to Command Points Earned per week AI Modifier to Command Points per owned location Player Modifier to Command Points per owned location AI Modifier to Command Points per Port Rank Player Modifier to Command Points per Port Rank AI Modifier to Command Points per airfield Rank Player Modifier to Command Points per airfield Rank AI Remaining 0,0,0,0,0,0,0,0 are currently unused

* If "sunkYield":true, flat values taken from seaUnits.txt for that campaign based on campaign difficulty level.

For "Modifers to Command Points" recommend 0 or positive values only so as not to result in base value + -modifier = negative and player loses command points that week. Alternatively be sure that the base value + a -modifier is not negative.

Campaign mapLandLocations.txt added new variables; aircraft0:[] aircraft0Numbers:[] replenishDailyAircraft0:[] aircraft1:[] aircraft1Numbers:[] replenishDailyAircraft1:[]

These values override those specified in campaign/setup.txt files enabling each location to have individual player (0) and AI (1) air squadrons and numbers. If left blank/not specifed, default values from setup.txt are used.

Aircraft landing at an airfield

Source

Steam News / 12 September 2021

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