Update log
Full Vibrant Venture update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Fixes
A new minor update has been released for Vibrant Venture!
For this update, we redid all of the house sprites for the town - check out some of the comparisons below:
We also introduced a few balance changes to the scoring system.
Firstly, each death now deducts 50 points from your final score. And regarding ranks: the S+ rank is no longer obtainable if you die at any point during a level, regardless of your final score! This change might be a too harsh, so we're open to feedback and may revert it if players dislike it. Please give it a try and let us know what you think!
And of course, a few bugs were fixed too! See the changelog below for details.
Updated Cardinal's house sprite and colliders in 1-Town
Updated Pistachio's house sprite colliders in 1-Town
Updated the inn building sprite and colliders in 1-Town
Updated the Shop building sprite and colliders in 1-Town
Updated the background house sprites in 1-Town
Added a death penalty to levels:
Each death deducts 50 points from the final score
S+ rank is no longer obtainable if you die during the level
Added invincibility frames shortly after the windup begins for Azura's Homing Attack
Fixed the player briefly appearing when exiting Pistachio's house before the door animation played
Fixed being able to close the Level Select while entering a level
Fixed being unable to change camera zoom in the Options menu while the camera is zooming out
Source
