Update log
Full Veritus update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Store
- UI and audio
- Fixes
- Performance
Prodigal 1.8 - OOPS... We Lied!
New Trailer on YouTube:
I know we said we were done touching Prodigal, but we just can't help ourselves. Wherever there are problems we want to fix them - and so, we are proud to present a big surprise update to Prodigal! There is some new content, a bunch of fixes and reworking of existing features, and more. Hope you check it out and make sure to let us know if you find any bugs or anything!
Enjoy! - Crumlore and the Team
[dynamiclink href="https://store.steampowered.com/app/1393820/Prodigal/"]
New and Existing Content Updates:
-Added auto finish for chat if you press A while someone is talking
-Added Pickaxe and input to the HUD
-3 new pickaxes
-tweaked anchor slightly
-adjusted rings
-Girls now have some reactions depending on who you end up marrying
-Added room to the arena for weapon swapping
-Added more colors
-Added statue rewards based on boss defeats with curse count
-Added a hidden boss (Good luck lol)
-New dungeon
-Updated a number of tracks
-More text added for a number of NPCs
-Renamed an item
-Added a new food shop in the Crocasino. Someone you might recognize.
-Added lower case
-Adjusted night day rendering
-Loomagnos softlock should now be fixed
-Added new NPC events
-Fixed an issue where Ram normal mode was leaving fire
-Tiling issues
-Nerfed Curse of Flames
-Adjusted and added a number of SFX
-Adjust hidden snow scene
-Windows at night should now be properly lit or not
-Reworked shaders for... reasons.
-Changed how ghost and glass tiles function due to issues with shader changes
-Anything other than this I have forgotten but we did a lot of tiny tweaks and changes here and there.
Source
