Vellum
Steam News 12 July 202510mo ago

Interlude Patch: "Spoilers"

Welcome back, Scribes! With 1.1: Beyond now behind us, we look to new waters - beginning with a fresh new spell! -- Interlude Patch: "Spoilers" ahead... -- This update includes Spoil: a new Spender Spell, Visual Intensi…

Update log

Full Vellum update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes9 additions4 changes0 removals
  • Gameplay
  • Store
  • Performance
  • Balance
addedWelcome back, Scribes! With 1.1: Beyond now behind us, we look to new waters - beginning with a fresh new spell!
addedThis update includes Spoil : a new Spender Spell , Visual Intensity Settings , Raid-Specific Spell Tuning , and several bug fixes, minor adjustments! Keep an eye out for some snazzy new Nook Items, too!
addedNew Spender Spell - SpoilBrand new to the spellbook, Scribes get to live a fresh, ripe, totally-not-rotten fairytale fantasy with Spoil !
addedVisual Intensity SettingsWe're introducing Visual Intensity Settings based on your feedback! These new options allow you to further customize your experience for increased performance and legibility both solo and in multiplayer.
addedVisual Intensity SettingsIn pursuit of these changes, our VFX system has had performance improvements across the board (even without using these new settings!).
addedVisual Intensity SettingsPlayer spells and effects now have a Reduced and Minimal VFX setting.

Welcome back, Scribes! With 1.1: Beyond now behind us, we look to new waters - beginning with a fresh new spell!

-- Interlude Patch: "Spoilers"ahead... --

This update includes Spoil: a new Spender Spell, Visual Intensity Settings, Raid-Specific Spell Tuning, and several bug fixes, minor adjustments! Keep an eye out for some snazzy new Nook Items, too!

Check out the highlights below and, as always, you can track our journey from the Roadmap in Vellum's main menu. We also discuss our continuing Vellum plans at the end of this post!

New Spender Spell - Spoil

How 'bout them apples?

Brand new to the spellbook, Scribes get to live a fresh, ripe, totally-not-rotten fairytale fantasy with Spoil!

"Offer" your foes a scrumptious bite of a Spoiled Apple and watch as they share their positive reviews with nearby pals! These Apples are tasty, healthy, and only get better with a hefty helping of Pages of Power!

Aim true while flinging bushel after bushel of this sticky, explosive 1-Cost Spender... and find out just how hungry the Torn really are.

Visual Intensity Settings

Details and details and details!

We're introducing Visual Intensity Settings based on your feedback! These new options allow you to further customize your experience for increased performance and legibility both solo and in multiplayer.

In pursuit of these changes, our VFX system has had performance improvements across the board (even without using these new settings!).

Player spells and effects now have a Reduced and Minimal VFX setting.

Enemy abilities and effects now have a Reduced and Minimal VFX setting.

There are a lot of visuals in Vellum - please let us know how your experience with these new settings goes!

Raid-Specific Spell Tuning and Balance

The flexible spellcraft of Scribes is a complex curriculum. Time to teach the Torn Lords a lesson or two.

With the rise of the Torn Lords, we've found (with the help of plenty of feedback!) the disparity between spell damage across the different loadout options in Raids is larger than we'd like!

The lower number of pages available in Raids combined with the Boss/Single-Target heavy encounter profiles, has resulted in some spells falling behind in power/excitement. With Interlude Patch: Spoilers, we're pumping up the damage output of several spells when damaging Raid Bosses only.

Foil, Punctuate, Enkindle, Quip, Blossom, Wordsmith, and Passage will now deal 20 - 66% increased damage to Raid Bosses (details in the patch notes below). Let us know how these feel!

Epilogue

Finding a cozy nook in the Illuminated Library to keep reading!

With The Grey Area, The Forgery, and Yonder now complete along with the Early Access journey - we're going to be adjusting our cadence of content! We're incredibly proud of the speed, quality, and quantity of Vellum's Major Chapters and Interlude Patches thus far... especially when we're operating as such a small team (if you're active in the Discord - you've likely heard from all of us directly by this point!)

Since EA launch, we typically added new content about every two weeks, alternating between Interludes and Major Chapters. Of course, some updates had adjusted timings for major life events and bigger-scope items (especially as the Library Update, Raids, and 1.0 approached).

As a small team, we'll remain incredibly flexible (today's patch includes feedback from this morning - we love this!), but we'll be

Source

Steam News / 12 July 2025

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