Update log
Full Vaultbreakers update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey everyone,
Extracted changes
- Store
- Server
- Maps
Join in on the fun with some new updates to the game! We finally reworked the storage system! You’ll be able to filter items, sort them, and split item stacks! New artifacts have also been added, gave voices to our NPCs, and so on!
All servers will be open for the playtest, and you can find the start and end dates below:
START: April 9, 9 AM CEST END: April 13th, 11:59 PM CEST
⚠ Important note: we made some big server changes for this Playtest, and found an issue during our latest technical test. We aim to fix it before this playtest starts, but there is still a chance it may get slightly postponed. We’ll keep you posted if this happens. You can head to our Discord Server to follow the issue more closely.
WHAT’S NEW?
Watch the video below to get a glimpse of what you’ll experience!
ACTIVATABLE ITEMS
We want you to have more ways to customize your playstyle! Activatable items will allow you to create your own kit and surprise your opponents. From a blink-stone allowing you to teleport to a short distance, to a fireball, or even a way to become temporarily invisible! You can loot activatable items on monsters.
IMPROVED WOLFSWOOD MAP
Visit the Mage Tower, an abandoned tower around the middle of the map where you might find some good loot. We also added Explosive barrels, a new toy to annoy the Scrats with, along with some destructible environments! Some locked areas are also harder now.
If you don’t already have a playtest key from a previous playtest, then grab your playtest key here: PLAYTEST KEYS
You can join our Discord Server to follow live discussions during the event!
Source
