Update log
Full Unshine Arcade update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Compatibility
- Balance
- Maps
HUGE NEW UPDATE!
Hello everyone! Thank you for 4000 wishlists!
The most important concern with the game has been the potential repetitiveness of the Space Frog arcade game. The full game will have a lot more to offer to prevent this, but even so I felt like major changes were needed with the demo aswell.
Therefore, I've been working hard on improving the roguelite aspect of the game with a bunch of new mechanics, gachas and enemies.
I really appreciate all the feedback. It helped me create a much improved version of the demo (and eventually the full game).
This version has been out on the beta branch for a few weeks for some early feedback. Most of the issues have been fixed but if you find anything else please let me know.
Join the discord if you want to join future playtests.
FULL CHANGELOG
NEW ARCADE GAME MECHANICS
Coins
Gacha shop
Gacha upgrading
Boost lanes
Boost pads
Status effect system (invisibility, shocked, slowness, etc.)
Minimap in the radar
NEW ENEMIES
Coin Enemy (runs away and drops coins)
Godstrike Spider (lightning strikes)
Landminer (drops landmines)
Machine Gun Enemy (you can guess)
Pinball Enemy (shoots bouncing projectiles)
Shielder (gives nearby enemies shield)
Shotgun Enemy
Splitter (splits into multiple tiny enemies)
Slowness slime
Shock bomb enemy (explosion that inflicts shocked)
Tank enemy (shoots projectiles in all directions)
Turret enemy (shoots projectiles but can't move)
Wallbouncer (bounces off walls towards you)
NEW GACHAS
(Some names might not make sense but explanations will show up if you hover over them in game)
Passives
Landmine surprise
Slowness reflect
Happy accident
Dash deflect
Lure surprise
Shield after wave
Shield hit
Shield explosion
Shocked explosion
Shocked reflect
Speed Hit
Strength Hit
Coin multiplier
Magnet
Strength
Attack Start Shield
Enemy Spawn Slowness
Attack Start Speed
Coin Drop
Shot Deflect
Dash Shield
Backstab bonus
Backstab coin drop
Backstab explosion
Dash Slowness
Shield Deflect
Dash Poison Trail
Heal After Wave
Reflect
Speed Full Dash
Free Coins
Shield Kill
Enemy Bullet Bounce
Absorb Shield
Dash Cooldown on kill
Dash Distance on kill
Dash Shock
Landmine Dash
Shield on Kill
Speed Kill
Life Drain
Attack Speed On Kill
Explosive Dash
Ability system
Lure
Movement buff
Invisibility
Mark ernemies
Chain lightning
Healing
Landmine
Projectile upgrades
Weaken shot
Self bounce
Panic Kill
Chain Lightning shot
Shocked Shot
Slowness Shot
NEW POTIONS
Invisibility
Regeneration
FIXES & QOL
I've worked through a long list of bug reports and quality of life suggestions. I realized I haven't been keeping track of all of them well, so I am not able to list them all here. It ranges from things like seeing available cheat codes in the console, to improving the map generation and improving general performance. The game should be a lot more stable than before.
Keep in mind this is just a fraction of what the full game will offer, I've been working on a lot of new stuff I can't share yet! Stay tuned.
Source
