Unshine Arcade
Steam News 26 March 20261mo ago

HUGE DEMO UPDATE

HUGE NEW UPDATE! Hello everyone! Thank you for 4000 wishlists! The most important concern with the game has been the potential repetitiveness of the Space Frog arcade game. The full game will have a lot more to offer to…

Update log

Full Unshine Arcade update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix4 additions6 changes0 removals
  • Gameplay
  • Compatibility
  • Balance
  • Maps
addedHUGE NEW UPDATE!Therefore, I've been working hard on improving the roguelite aspect of the game with a bunch of new mechanics, gachas and enemies.
changedHUGE NEW UPDATE!I really appreciate all the feedback. It helped me create a much improved version of the demo (and eventually the full game).
fixedHUGE NEW UPDATE!This version has been out on the beta branch for a few weeks for some early feedback. Most of the issues have been fixed but if you find anything else please let me know.
addedNEW ENEMIESNEW GACHAS
changedNEW ENEMIESEnemy Spawn Slowness
changedNEW ENEMIESDash Cooldown on kill

HUGE NEW UPDATE!

Hello everyone! Thank you for 4000 wishlists!

The most important concern with the game has been the potential repetitiveness of the Space Frog arcade game. The full game will have a lot more to offer to prevent this, but even so I felt like major changes were needed with the demo aswell.

Therefore, I've been working hard on improving the roguelite aspect of the game with a bunch of new mechanics, gachas and enemies.

I really appreciate all the feedback. It helped me create a much improved version of the demo (and eventually the full game).

This version has been out on the beta branch for a few weeks for some early feedback. Most of the issues have been fixed but if you find anything else please let me know.

Join the discord if you want to join future playtests.

FULL CHANGELOG

NEW ARCADE GAME MECHANICS

  • Coins

  • Gacha shop

  • Gacha upgrading

  • Boost lanes

  • Boost pads

  • Status effect system (invisibility, shocked, slowness, etc.)

  • Minimap in the radar

NEW ENEMIES

  • Coin Enemy (runs away and drops coins)

  • Godstrike Spider (lightning strikes)

  • Landminer (drops landmines)

  • Machine Gun Enemy (you can guess)

  • Pinball Enemy (shoots bouncing projectiles)

  • Shielder (gives nearby enemies shield)

  • Shotgun Enemy

  • Splitter (splits into multiple tiny enemies)

  • Slowness slime

  • Shock bomb enemy (explosion that inflicts shocked)

  • Tank enemy (shoots projectiles in all directions)

  • Turret enemy (shoots projectiles but can't move)

  • Wallbouncer (bounces off walls towards you)

NEW GACHAS

(Some names might not make sense but explanations will show up if you hover over them in game)

Passives

  • Landmine surprise

  • Slowness reflect

  • Happy accident

  • Dash deflect

  • Lure surprise

  • Shield after wave

  • Shield hit

  • Shield explosion

  • Shocked explosion

  • Shocked reflect

  • Speed Hit

  • Strength Hit

  • Coin multiplier

  • Magnet

  • Strength

  • Attack Start Shield

  • Enemy Spawn Slowness

  • Attack Start Speed

  • Coin Drop

  • Shot Deflect

  • Dash Shield

  • Backstab bonus

  • Backstab coin drop

  • Backstab explosion

  • Dash Slowness

  • Shield Deflect

  • Dash Poison Trail

  • Heal After Wave

  • Reflect

  • Speed Full Dash

  • Free Coins

  • Shield Kill

  • Enemy Bullet Bounce

  • Absorb Shield

  • Dash Cooldown on kill

  • Dash Distance on kill

  • Dash Shock

  • Landmine Dash

  • Shield on Kill

  • Speed Kill

  • Life Drain

  • Attack Speed On Kill

  • Explosive Dash

Ability system

  • Lure

  • Movement buff

  • Invisibility

  • Mark ernemies

  • Chain lightning

  • Healing

  • Landmine

Projectile upgrades

  • Weaken shot

  • Self bounce

  • Panic Kill

  • Chain Lightning shot

  • Shocked Shot

  • Slowness Shot

NEW POTIONS

  • Invisibility

  • Regeneration

FIXES & QOL

  • I've worked through a long list of bug reports and quality of life suggestions. I realized I haven't been keeping track of all of them well, so I am not able to list them all here. It ranges from things like seeing available cheat codes in the console, to improving the map generation and improving general performance. The game should be a lot more stable than before.

Keep in mind this is just a fraction of what the full game will offer, I've been working on a lot of new stuff I can't share yet! Stay tuned.

Source

Steam News / 26 March 2026

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