Underneath: Dwarven Artifacts
Steam News 1 May 202619d ago

Underneath Demo

Axes high! I'm positively surprised you guys are finding Underneath Demo in the vastness of Steam games, especially while I haven't done any marketing at all yet! You are the true unpolished gem finders, well fit for a…

Update log

Full Underneath: Dwarven Artifacts update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes2 additions5 changes0 removals
  • Gameplay
  • Performance
  • Store
  • UI and audio
changedChangelogHere is a changelog for version 0.1.8a. I've been focusing on fixing bugs I encountered and saw while watching some gameplay videos from the demo, like this one:
addedChangelogAdded shader preloading so there will be fewer stutters
changedChangelogChanged how beard is rendered on player character view
changedChangelogOres can now spawn in corridors too
changedChangelogReworked item drops from destroying stone objects (less stone from ores for example) Minor changes
changedChangelogJump sound changed, jump is a bit higher now

Axes high!

I'm positively surprised you guys are finding Underneath Demo in the vastness of Steam games, especially while I haven't done any marketing at all yet!

You are the true unpolished gem finders, well fit for a dwarven explorer!

As I'm developing Underneath solo after-hours for a few years now, I figured I will release the demo during the Medieval Steam Fest and see what happens. It's still unfinished, but playable. Keep in mind that due to the early stages of development, your save games will stop being compatibile with major updates to the game files.

But I've created Underneath: Dwarven Artifacts to be a replayable experience, so I hope you will find fun with starting again, as much as I enjoy it still after years of testing!

I'm planning on finishing the demo until October 2026 Steam Next Fest (Octoberfest? :) )

I will keep updating it, focusing mainly on combat, story and fortress location.

Changelog

Here is a changelog for version 0.1.8a. I've been focusing on fixing bugs I encountered and saw while watching some gameplay videos from the demo, like this one:

[dynamiclink href="https://www.youtube.com/watch?v=cL0qE2rRPog"]

  • It's darker now

  • Added shader preloading so there will be fewer stutters

  • Changed how beard is rendered on player character view

  • Dungeon re-generation should take less iterations now

  • Ores can now spawn in corridors too

  • Reworked item drops from destroying stone objects (less stone from ores for example)

    Minor changes

  • Stone have less hp now

  • Jump sound changed, jump is a bit higher now

  • Drinking alcohol when full added to inebriety factor

  • Could've used ores and ingots in inventory without smelter opened

  • Ore translations, graphic preset options, trainer dialogue

  • Adding multiple Torg quests by translating tutorial room note

  • Holding interactions (like getting oil from wall "lanterns"

  • Secret door opening smoke (on medium+ quality) visibility

  • Closing guard dialogue prevented getting "talk to bookmaster" quest

Cheers,

Gradir

Source

Steam News / 1 May 2026

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