TRADESMAN: Deal to Dealer
Steam News 20 April 20261mo ago

WASTELAND: Big Update

Greetings! We've been gone for a long time because we were working on a huge patch with a new biome, the Wasteland, and here it is. The patch notes are not in order of importance but in random order. Heeeeeere we go! 0.…

Update log

Full TRADESMAN: Deal to Dealer update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes5 additions7 changes1 removal
  • Maps
  • Store
  • Balance
  • Gameplay
changed0. We added the Wasteland and many new locations, quests, and mercenaries; see everything in the game. This line contains info about almost everything new we added.The star icon in demand now appears on the item when hovering over a settlement on the map.
added0. We added the Wasteland and many new locations, quests, and mercenaries; see everything in the game. This line contains info about almost everything new we added.A new item has appeared - the Red Flag, which allows you to mark the Tradesman's spawn point in a settlement.
changed4. Silver can now be obtained (bought) in Silvermineham (a new settlement) after completing a medium-difficulty condition - now getting silver is much easier than before.The stack size for potions has been increased from 3 to 5.
added4. Silver can now be obtained (bought) in Silvermineham (a new settlement) after completing a medium-difficulty condition - now getting silver is much easier than before.One passive ability in the Survival tree has been changed, and bad weather now lasts MUCH less time but has new effects (you can view weather effects on the map in the top‑right corner, as before).
changed4. Silver can now be obtained (bought) in Silvermineham (a new settlement) after completing a medium-difficulty condition - now getting silver is much easier than before.When you sell an item that is in demand in a settlement, the Tradesman now gets a little extra reputation in ALL NEIGHBORING settlements. This effect does not apply to other reputation mechanics.
changed4. Silver can now be obtained (bought) in Silvermineham (a new settlement) after completing a medium-difficulty condition - now getting silver is much easier than before.Travel time and road danger can now be displayed simultaneously on the map.
The stack size for potions has been3 to 5

Greetings! We've been gone for a long time because we were working on a huge patch with a new biome, the Wasteland, and here it is.

The patch notes are not in order of importance but in random order. Heeeeeere we go!

0. We added the Wasteland and many new locations, quests, and mercenaries; see everything in the game. This line contains info about almost everything new we added.

  1. If you sleep in the starting location Grampstead, the Tradesman cannot be robbed.

  2. The star icon in demand now appears on the item when hovering over a settlement on the map.

  3. CosmeticA new item has appearedthe Red Flag, which allows you to mark the Tradesman's spawn point in a settlement.

4. Silver can now be obtained (bought) in Silvermineham (a new settlement) after completing a medium-difficulty condition - now getting silver is much easier than before.

  1. The stack size for potions has been increased from 3 to 5.

  2. One passive ability in the Survival tree has been changed, and bad weather now lasts MUCH less time but has new effects (you can view weather effects on the map in the top‑right corner, as before).

  3. The "Sharpened Sword" product has gained a third property and a related mini-boss.

  4. When you sell an item that is in demand in a settlement, the Tradesman now gets a little extra reputation in ALL NEIGHBORING settlements. This effect does not apply to other reputation mechanics.

  5. Travel time and road danger can now be displayed simultaneously on the map.

  6. Settlement name and reputation in that settlement can now be displayed simultaneously.

  7. Road dangers and Road businesses can now be displayed simultaneously.

  8. The scale of item icons when hovering over a city has been slightly reduced, and items now have borders corresponding to their rarity.

  9. Support for 3440×1440 resolution has been added (in fact, it's just a line in the settings; the game won't become prettier).

  10. The buy and sell windows now show the icon of the item being bought or sold.

  11. Paying to solve location problems has become cheaper (was 500, now 250).

  12. CosmeticAdded purchase restrictions for itemsRare items can be bought starting from Tradesman level 3, Epic from level 6, Legendary from level
  13. This is a minor restriction, since early levels aren't recommended for carrying such goods, but it will protect less careful players from buying chickens at the very start of the game, and protect us from false balance complaints :)

  14. Large dangerous bears have been removed from Quick Battle calculations (i.e., the chance of winning Quick Battles has increased).

18. If your chance of winning a Quick Battle is 100% (or more, heh), a new window will appear for fast travel along the road (super‑fast transition).

  1. In Eaton, access to a storage for quest items (including grass/flower etc.) will become available.

  2. Story quests in the quest log are now highlighted.

  3. The mercenary Gimli the Digger has received a higher critical hit chance (5% → 20%).

  4. To make players stronger without extra effort, we've slightly weakened Skelehorde.

  5. ???

  6. Hovering over blocked roads now shows a hint on how to unlock that road.

25. IMPORTANT: The number of IDENTICAL epic mercenaries in your party (NOT in reserve) is limited to two. We did this so that when we find epic mercenaries that are broken in terms of balance, we won't have to nerf them

Source

Steam News / 20 April 2026

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