Update log
Full TRADESMAN: Deal to Dealer update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings, merchants. This is a short message.
Extracted changes
- Gameplay
So, the news is – we're still working on the patch. In addition to what I mentioned in the previous post, we've already added content related to additional mercenary enhancements and new bosses (though the bosses aren't finished yet).
At the end, I'll show a few pictures, so get ready in advance.
Now, I don't want to go into too much detail, so that the patch notes still have some fresh text, but currently, the game already has three new types of content (road trading, location issues, and suspicious individuals (this also includes Badges that provide bonuses)).
There are also some cool additions and changes, some of which were inspired by player suggestions.
We want to add another type of content related to replaying defeated bosses, and possibly something else.
As for the timeline – work will pause in mid-October, and after that, we'll still need time to finish what's left, test everything, and send the texts for translation into other languages. So, all of this will take time.
On the bright side – we've started working on the Desert documentation. It will have to be done all at once, so it will also take time, but that's work for the patch after this one.
And here are the pictures, PARTLY localised by me using AI (not for a patch, just for this post):
Source
