Towns
Steam News 17 April 201313y ago

Towns Update Released

Version v12b Add: New monster, the evil turtle Add: New option to pause the game when a caravan comes Change: Werepig graphics now are isometric Change: Pathfinding now adds a bit more importance to the Z level Change:…

Update log

Full Towns update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes1 addition0 changes0 removals
  • Performance
addedAdd: New monster, the evil turtle Add: New option to pause the game when a caravan comes Change: Werepig graphics now are isometric Change: Pathfinding now adds a bit more importance to the Z level Change: Removing an item with the contextual menu now reveals the cell under Change: Now the game doesn't crash if for some reason a saved game file is not found Fix: Following livings glitches and starts to wander off screen Fix: Mod loader issue when a mod adds new terrain types Fix: Buried architect's tables and hanged lamps are not sold by the merchants anymore

Version v12b

Add: New monster, the evil turtle Add: New option to pause the game when a caravan comes Change: Werepig graphics now are isometric Change: Pathfinding now adds a bit more importance to the Z level Change: Removing an item with the contextual menu now reveals the cell under Change: Now the game doesn't crash if for some reason a saved game file is not found Fix: Following livings glitches and starts to wander off screen Fix: Mod loader issue when a mod adds new terrain types Fix: Buried architect's tables and hanged lamps are not sold by the merchants anymore

Source

Steam News / 17 April 2013

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