Update log
Full Towns update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
Version v12b
Add: New monster, the evil turtle Add: New option to pause the game when a caravan comes Change: Werepig graphics now are isometric Change: Pathfinding now adds a bit more importance to the Z level Change: Removing an item with the contextual menu now reveals the cell under Change: Now the game doesn't crash if for some reason a saved game file is not found Fix: Following livings glitches and starts to wander off screen Fix: Mod loader issue when a mod adds new terrain types Fix: Buried architect's tables and hanged lamps are not sold by the merchants anymore
Source
