Update log
Full Touhou Volleyball Danmaku update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- Gameplay
- Fixes
- Store
The road to version 1.100 continues. To think that I just released the beta about 2 weeks ago, and even more so, online was started to be developed over a month. Time sure is flying by quickly, but that just makes it more remarkable at just how much progress has been made and soon the game will be online!
As you may have read from the last quick update, all characters are now available on the beta, which means that online is getting closer to being complete. But you guys are going to have to hang on tight for just a bit longer as there is more to the next major update. There is so much that I want to do for version 1.100 that I needed to stop for the time being to figure out what is the next step before the major release. I will take this time to outline my thoughts and plans for the upcoming big update and show you guys what to expect.
Online Mode
We're first going to talk about online and how that is progressing. As mentioned, I released the beta 2 weeks ago and have gotten some good feedback from it. Many changes were made to the game to suit the online experience, especially the characters. As I figured, not everything about the characters that worked offline would translate to an online experience. Many changes had to be made to the character's abilities. But since I was going to do that anyway to balance them out, I figured this was a good time as any. I have written the changes made to the characters in their own announcements but for ease of access, here are all the changes summarized:
Reimu
Bomb
Her orbs have been decreased from 16 to 14 and are summoned in a circular pattern.
Sakuya
Desperation
Increased cost from 2 points per step to 5 points per step.
Desperation max lowered from 500 to 300.
Slow down changed from 20fps to 15fps.
In online mode, when activating slow down, game immediately slows down instead of gradually.
You can no longer stop the slow down after activation.
Remilia
Projectile
Trail pattern has been changed.
Cost of using projectile has been lowered from 250 to 145.
Bomb
Commanding the bats to transform into bullets, the number of bullets have been changed from 4 to 3 per bat.
Cirno
Desperation
Cirno's desperation can now be disabled by having the ball hit the wall, but the wall will lose an extra 50 points in addition to whatever strength it had.
Daiyousei
Projectile
Every individual projectile may now target the closest opponent to their proximity. This means that the bullets won't target the same opponent as a group as often as before.
Bomb
Dai will now stop the ball every time she teleports, even if its off screen.
Nitori
Desperation
Size of bubbles have been halved to make it easier to pop.
Ball resets touches when destroying bubbles.
Fixed Reimu's desperation being ineffective.
Fixed Marisa's bomb and desperation being ineffective.
Fixed Remilia's bomb and desperation being ineffective.
Cirno's desperation will prevent ball from bouncing, destroying bubbles in its path.
Youmu's bomb can destroy all the bubbles.
Yuugi's bomb can destroy the bubbles.
Aya's bomb and desperation can blow away and destroy all the bubbles respectively.
Suika's bomb can destroy the bubbles and fixed the issue of the mini Suika's not damaging the bubbles.
Suika
Desperation
Destroying the mist manually will now disperse items from the center
Source
