Update log
Full Total War: WARHAMMER III update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
| UPDATE [OCTOBER 10TH]: We are starting to lock in on our release candidate for next week, but we wanted to check in with a quick update confirming what next week looks like and what we're wanting to see from this weekends tests. As it stands today, we're seeing all the right signs that the Hotfix is effective at restoring Lizardmen and Tomb Kings AI to a better state. They're recruiting armies, challenging nearby factions, and interacting with campaigns in line with our expectations. Similarly we've observed Chaos Dwarfs are now recruiting elite dwarf units, though we will call out that many of their army comps that we've reviewed still show them filling their armies with Hobgoblin/Orc Laborer units. Chorfs aren't a focus of this Hotfix, this is all about LM and TK, but it is something that we'll be wanting to follow up on after we've rolled out 6.3.2. We'll also share that LL's like Golgfag and Changeling are something that we're discussing internally. We're assessing how we want to approach redefining some of these factions ability to influence Campaigns when under AI control. Naturally any bugs these factions exhibit will be resolved as a priority, but we will take much of the data that we've gathered these past few weeks (including player feedback across our channels) and use it as a starting point to map out future changes we may look to bring here. Back to topic - this weekend, we're continuing to run lengthy campaign playthrough tests across our development teams, bolstered by a further run of Autotests to help provide us with masses of baseline data. On Monday our teams will meet to review the results of these tests and start to make determinations on when exactly we'll publish the Hotfix next week. If we continue to see more of the positive results that we're already seeing for Lizardmen and Tomb Kings, then we're all speed ahead for publishing it to LIVE as promised. If we feel that there's any risk of the issue persisting, or any new issues starting to show in our tests, we'll carefully assess how we proceed from there. Our objective is to ensure we get this right, and not to add more Hotfixes into the mix, which thankfully isn't something we're expecting that we'd need to do based on the results we're seeing so far. Either way, we'll continue to keep you updated as we push on into next week. |
Hi all,
We’ve been investigating the issues affecting Campaign AI since the release of 6.3.1 and are working hard to restore it back to a better standard. I want to give you an update on why these issues have occurred, and where we are with our progress on fixing them.
A Hotfix is in development, currently its singular focus is on Campaign AI Unit Cap Recruitment fixes and the bad AI behavior that stems from this issue. Hotfix 6.3.2 is presently scheduled for release next week. It entered the first phases of our testing earlier today and is showing positive signs of providing an improved experience to the game.
Over the last few weeks when responding to questions on this topic, we had originally planned to publish the fix as part of 7.0. Now that the investigations have been completed and we are almost there with a fix, it makes sense to decouple it from 7.0 to get it out as quickly as we can.
The issues with Campaign AI are unfortunately complex to resolve. We haven't been able to deliver an immediate fix
Source
