Update log
Full Tom Clancy’s The Division® 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Events
- Gameplay
- Balance
Black Tusk aren’t holding back this time. They’re moving fast, launching operations across the city in response to Division activity. Agents are left dealing with the fallout, putting out fires wherever they can, and facing some of their most dangerous units yet.
At the same time, this season brings a number of additions aimed at veteran agents looking for more challenge.
Settle in, there’s a lot to cover.
CONTENTS
Escalation
Prototype Gear
Retaliation
Modifiers
Gear, Weapons, Talents
Master Climax Mission
Classified Assignments
Season Pass
One Time Offer
ESCALATION
Escalation introduces a new way to replay missions, with increasing difficulty and rewards. Designed as an endgame challenge, it’s aimed at agents who have completed the main campaign, reached Level 40, and are looking for something tougher.
At launch, Escalation focuses on main missions and strongholds, but it’s designed to expand over time to cover more activities across the game. The rotation refreshes weekly on Tuesdays, bringing a new set of five each time.
HOW IT WORKS
You can access available Escalation missions from a dedicated menu in the Base of Operations, located near the Countdown vendor. From there, you can fast travel directly to the mission.
To begin a run, head to the Escalation panel at the mission entrance. There, you can select a Tier, see the Escalation Token cost, preview rewards, and check which Mutators and Modifiers are active.
Each mission has 10 Tiers, and the higher you go, the tougher things get. You can always attempt the lowest Tier for free, while higher Tiers require Escalation Tokens, with the cost scaling based on the selected Tier.
Completing a mission rewards additional tokens while failing a run means the tokens spent on that attempt are lost.
Each Escalation run is a single attempt. There are no checkpoints, and the mission has to be completed in one go. If your group is wiped or the mission timer runs out, the run fails and you’ll need to spend tokens to try again.
The highest Tiers are meant to challenge even the most optimized builds.
MUTATORS AND MODIFIERS
Mutators add an extra layer to Escalation by changing how missions play. They are tied to the selected Tier, with each Tier having its own a consistent set of effects.
This is the current set of Mutators:
- CosmeticHarvesterWhen dealing damage, this enemy regenerates Armor and Health by a percentage of your maximum Armor. Can overheal.
- CosmeticSuppressorWhen damaged, this enemy charges an EMP blast and releases it once fully charged, disrupting everything nearby.
Aid Specialist – Repairs the armor of nearby allies when they are heavily damaged.
- CosmeticAnchorGains damage resistance and uses incendiary ammo while allies are still alive.
- CosmeticHot FootStaying in one spot builds up a charge. Once full, you are shocked and take damage.
- CosmeticUnyieldingEnemies become immune to crowd control effects while heavily damaged.
Each season, Mutators will be adjusted, with some added, replaced, or rearranged to keep Escalation feeling fresh.
SOLO, GROUP PLAY, AND MATCHMAKING
Escalation can be played solo or in a group, depending on how you want to approach each Tier.
In a group, the party leader selects the Tier, spends the Escalation Tokens, and launches the mission. If the run is successful, the leader receives the main token reward, while everyone else earns standard mission rewards and a smaller share of Escalation Tokens.
Matchmaking is available and based on the Tier you select,
Source
