TOKENS
Steam News 27 March 20261mo ago

WELCOME TO THE CLUB 🎩✨

Welcome to the Club! This is our very first monthly update for TOKENS, designed to keep you in the loop with everything happening behind the scenes. The Pégases Reveal This month was a major milestone for us. We had the…

Update log

Full TOKENS update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes0 additions2 changes0 removals
  • Store
  • UI and audio
changedDemo Launch[dynamiclink href="https://store.steampowered.com/app/4466910/TOKENS_Demo/"]
changedWhat’s Next?We are currently focusing on Difficulty Levels and "Special Nights" (our alternative game modes). These additions require some significant changes to the save system and overall game architecture, but our programmer, Paul, is hard at work making it happen. I can’t wait to share more specific details with you next month! v1 for the difficulty interface

Welcome to the Club!

This is our very first monthly update for TOKENS, designed to keep you in the loop with everything happening behind the scenes.

The Pégases Reveal

This month was a major milestone for us. We had the incredible honor of revealing TOKENS during the prestigious Pégases Awards. Seeing our trailer play on the big screen in such a venue was both a humbling and exhilarating experience. Also, I get to catch up with friends from the "industry"! Yaye!

Me (left) with my friend Alex, Art Director of Mother Russia Bleeds and Heave Ho, at the Pégases Awards.

Demo Launch

The TOKENS demo is officially live! We’ve already had roughly 500 players jump in, and the response so far is very positive. Thank you people!

If you haven’t tried it yet, now is the time! The demo is packed with dozens of Arcanes and Effigies, offering tons of viable strategies. If you do play, please consider leaving a review, it helps us immensely with visibility.

[dynamiclink href="https://store.steampowered.com/app/4466910/TOKENS_Demo/"]

Logo Update: Keeping it Human

Last week, I shared our logo on the IndieDev subreddit. Thanks to that community’s keen eyes, I discovered that the logo I had commissioned, which was sold to me as human-made, was actually AI-generated.

While AI can be a useful help in the creative process, it shouldn't and can't replace human skill and creativity. I decided to scrap the paid version and revisit my first draft. It took some refinement, but this version feels more authentic, and I’m really proud of how it turned out! What do you think?

What’s Next?

We are currently focusing on Difficulty Levels and"Special Nights"(our alternative game modes). These additions require some significant changes to the save system and overall game architecture, but our programmer, Paul, is hard at work making it happen. I can’t wait to share more specific details with you next month! v1 for the difficulty interface

Have a great night, and see you soon in the Club. 🎩✨

Quentin - TOKENS Game Director

Source

Steam News / 27 March 2026

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